我正在使用Unity remote 5,并且我试图制作一个简单的图像库,如果您按屏幕右侧的按钮,它将向前移动,如果您按左侧的图像,则移动bakcwards ...
问题在于,即使使用“ Debug.Log(Input.touchCount);”也没有注册任何触摸。没有任何输入,我也不知道出什么问题。
这里是代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Diapositiva{
public string nombre;
public string descripcion;
public Sprite imagen;
public Diapositiva(string _nombre,string _descripcion, string _imagen){
nombre = _nombre;
descripcion = _descripcion;
imagen = Resources.Load<Sprite>(_imagen);
}
}
public class Controlador : MonoBehaviour {
public Text nombre;
public Text descripcion;
public Image dibujo;
public int indice = 0;
public List<Diapositiva> Diapositivas = new List<Diapositiva>();
public void LoadDiapositivas(){
nombre.text= Diapositivas[indice].nombre;
descripcion.text= Diapositivas[indice].descripcion;
dibujo.sprite = Diapositivas[indice].imagen;
}
void Left()
{
if (indice <= 0) indice = Diapositivas.Count - 1;
else indice--;
LoadDiapositivas();
}
void Right()
{
if (indice >= Diapositivas.Count - 1) indice = 0;
else indice++;
LoadDiapositivas();
}
// Use this for initialization
void Start () {
Diapositivas.Add(new Diapositiva("Darinka", "Mi amorcito", "Sprites/Darinka"));
Diapositivas.Add(new Diapositiva("Hitler", "Heroe de Alemania", "Sprites/Hitler"));
Diapositivas.Add(new Diapositiva("Nikola Tesla", "Científico mas inteligente del mundo", "Sprites/Tesla"));
Diapositivas.Add(new Diapositiva("Guts", "Personaje principal de Berserk", "Sprites/Guts"));
LoadDiapositivas();
Debug.Log(Input.touchCount);
}
// Update is called once per frame
void Update () {
Debug.Log(Input.touchCount);
if (Application.platform == RuntimePlatform.Android) {
if(Input.touchCount > 0)
{
Touch touch = Input.GetTouch(0);
float middleScreen = Screen.width / 2;
if(touch.position.x < middleScreen && touch.phase == TouchPhase.Began)
{
Left();
}
else if (touch.position.x > middleScreen && touch.phase == TouchPhase.Began)
{
Right();
}
}
}
}
}
使用Unity remote 5并不意味着您正在使用移动设备。只是第二个触摸屏。所有条件都将与您的桌面相同。甚至屏幕分辨率也与您当前的游戏视图窗口相同。因此,RuntimePlatform值应为Windows / OSX。