当我在 Xcode 上创建 ArKit 项目时,样板项目将无法运行并返回找不到 Ship.scn 资源的错误。
SceneKit 项目的样板代码:
import UIKit
import SceneKit
import ARKit
class ViewController: UIViewController, ARSCNViewDelegate {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
// Set the view's delegate
sceneView.delegate = self
// Show statistics such as fps and timing information
sceneView.showsStatistics = true
// Create a new scene
let scene = SCNScene(named: "art.scnassets/ship.scn")!
// Set the scene to the view
sceneView.scene = scene
}
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
// Run the view's session
sceneView.session.run(configuration)
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
// Pause the view's session
sceneView.session.pause()
}
// MARK: - ARSCNViewDelegate
/*
// Override to create and configure nodes for anchors added to the view's session.
func renderer(_ renderer: SCNSceneRenderer, nodeFor anchor: ARAnchor) -> SCNNode? {
let node = SCNNode()
return node
}
*/
func session(_ session: ARSession, didFailWithError error: Error) {
// Present an error message to the user
}
func sessionWasInterrupted(_ session: ARSession) {
// Inform the user that the session has been interrupted, for example, by presenting an overlay
}
func sessionInterruptionEnded(_ session: ARSession) {
// Reset tracking and/or remove existing anchors if consistent tracking is required
}
}
错误:致命错误:解包可选值时意外发现 nil:文件
线程 1:致命错误:在展开可选值时意外发现 nil,显示在以下行中: 让场景= SCNScene(命名:“art.scnassets/ship.scn”)!
在更新 Xcode 之前,这对我有用(当前版本是 13.0,Mac OS Big Sur 版本 11.6)。
想知道为什么会发生这种情况,以及如何解决这个问题?