我已经开始使用 Direct2D 创建一个简单的游戏引擎,但每当我发布 IWICImagingFactory* 时,我都遇到了段错误的问题。仅当程序关闭时才会出现此问题。
最小可重复样品:
#include <Windows.h>
#include <d2d1.h>
#include <wincodec.h>
template <class Interface>
void SafeRelease(
Interface *&pInterfaceToRelease)
{
if (pInterfaceToRelease != nullptr)
{
pInterfaceToRelease->Release();
pInterfaceToRelease = nullptr;
}
}
LRESULT CALLBACK WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hWnd, uMsg, wParam, lParam);
}
int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR pCmdLine, int nCmdShow)
{
// Register Window Class
WNDCLASS wc = {};
wc.lpfnWndProc = WindowProc;
wc.hInstance = hInst;
wc.lpszClassName = L"Class Name";
RegisterClass(&wc);
// Create and Show Window
HWND hWnd = CreateWindowEx(0, L"Class Name", L"Test Window", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInst, NULL);
ShowWindow(hWnd, nCmdShow);
// Create d2d factory and render target
ID2D1Factory *pD2DFactory;
ID2D1HwndRenderTarget *pRT;
D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &pD2DFactory);
RECT rc;
GetClientRect(hWnd, &rc);
pD2DFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(hWnd, D2D1::SizeU(rc.right - rc.left, rc.bottom - rc.top)),
&pRT);
// Create Imaging Factory
IWICImagingFactory *pWICFactory;
CoCreateInstance(CLSID_WICImagingFactory, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&pWICFactory));
// Start loop
bool windowOpen = true;
MSG msg;
while (windowOpen)
{
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
if (msg.message == WM_QUIT)
{
SafeRelease(pWICFactory);
SafeRelease(pRT);
SafeRelease(pD2DFactory);
UnregisterClass(L"Class Name", hInst);
CoUninitialize();
windowOpen = false;
break;
}
pRT->BeginDraw();
pRT->Clear(D2D1::ColorF(D2D1::ColorF::CornflowerBlue));
pRT->EndDraw();
}
return 0;
}
我正在使用 gcc 编译程序:
g++ -fdiagnostics-color=always -g test.cpp -municode -mwindows -ld2d1 -lole32 -lwindowscodecs -o test.exe
除了通过不加载任何图像来创建 IWICImagingFactory* 之外,我还尝试消除对 IWICImagingFactory* 的任何使用,但问题仍然存在。图像仍然可以正常加载。我还确保在调用 Release() 之前指针不为空。
感谢所有回复的人。我提供的代码示例的问题是它没有调用
CoInitialize()
,我忘了包含它。我的程序本身的问题是有一个对象持有一个 ID2D1Bitmap*
,它是用 IWICImagingFactory
创建的并存储在静态内存中。问题是位图在 IWICImagingFactory
之后被释放,这导致了段错误。