我正在Mac M3上设置一个flutter项目。我收到以下错误
Running Xcode build...
└─Compiling, linking and signing... 2,794ms
Xcode build done. 36.8s
Failed to build iOS app
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_Builtin_float
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_errno
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_math
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_signal
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_stdio
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swift_time
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swiftsys_time
Error (Xcode): Undefined symbol: __swift_FORCE_LOAD_$_swiftunistd
Error (Xcode): Linker command failed with exit code 1 (use -v to see
invocation)
Could not build the application for the simulator.
Error launching application on iPhone 15 Pro Max.
操作系统:mac OS Sonama 版本 14.7 (23H124)
Xcode:15.4
颤动:3.22.2
我也遇到这个问题了。我发现这与Facebook的一些库的升级有关。这是错误日志:
CopyUndefined symbols for architecture x86_64:
"__swift_FORCE_LOAD_$_swift_Builtin_float", referenced from:
__swift_FORCE_LOAD_$_swift_Builtin_float_$_FBAudienceNetworkSwift in FBAudienceNetwork[x86_64][2](FBAudienceNetworkSwift.o)
__swift_FORCE_LOAD_$_swift_Builtin_float_$_FBAdFilterEngine in FBAudienceNetwork[x86_64][3](FBAdFilterEngine.o)
__swift_FORCE_LOAD_$_swift_Builtin_float_$_FBAdMAISKOverlayManager in FBAudienceNetwork[x86_64][4](FBAdMAISKOverlayManager.o)
__swift_FORCE_LOAD_$_swift_Builtin_float_$_FBAudienceNetwork in FBAudienceNetwork[x86_64][406](FBAudienceNetwork.o)
我已更新 Podfile.lock 以使用这些版本的 Facebook 库:
- FBAEMKit (17.0.2):
- FBSDKCoreKit_Basics (= 17.0.2)
- FBAudienceNetwork (6.15.1)
- FBSDKCoreKit (17.0.2):
- FBAEMKit (= 17.0.2)
- FBSDKCoreKit_Basics (= 17.0.2)
- FBSDKCoreKit_Basics (17.0.2)