如标题所说,有没有办法在不翻转父节点的情况下翻转敌人的collisionshape2d,以避免影响其他子节点?
KinematicBody2D (Parent)
├── Position2D (Child)
│ ├── FloorRay (Grandchild)
│ └── EnemySkinNode (Grandchild)
│ └── Sprite (Grandgrandchild)
│ └── AnimationPlayer (Grandgrandchild)
├── CollisionShape2D (Child) ← **I WANT TO FLIP THIS CHILD NODE**
├── CollisionShape2D (Child) ← **I WANT TO FLIP THIS CHILD NODE**
├── ControlNode (Child) ← **I DO NOT WANT TO FLIP THIS CHILD NODE**
│ └── ProgressBar (Grandchild)