Unity 项目中的错误:找不到与给定名称匹配的资源(在“icon”处,值为“@drawable/ic_launcher”)

问题描述 投票:0回答:1

我有一个包含资源的 Android 库项目,并将该库项目导入到我的 Unity 项目中,位于

F:\Unity\demoproject esting\Testing\Assets\Plugins\Android

当我尝试在 Unity 中构建项目时,出现以下错误:

Error building Player: CommandInvokationFailure: Failed to re-package resources. See the Console for details.
F:\AndroidStudio\AndroidStudioSDK\sdk\build-tools\22.0.1\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "F:/AndroidStudio/AndroidStudioSDK/sdk/platforms/android-22\android.jar" -F bin/resources.ap_

stderr[
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/ic_launcher').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/AppTheme').

]
stdout[
Configurations:
 (default)
 xhdpi-v4

Files:
  drawable\app_banner.png
    Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
  drawable\app_icon.png
    Src: () res\drawable\app_icon.png
  values\strings.xml
    Src: () res\values\strings.xml
  AndroidManifest.xml
    Src: () AndroidManifest.xml

Resource Dirs:
  Type drawable
    drawable\app_banner.png
      Src: (xhdpi-v4) res\drawable-xhdpi\app_banner.png
    drawable\app_icon.png
      Src: () res\drawable\app_icon.png
  Type values
    values\strings.xml
      Src: () res\values\strings.xml
Including resources from package: F:\AndroidStudio\AndroidStudioSDK\sdk\platforms\android-22\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for transition
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
Processing image: res\drawable\app_icon.png
    (processed image res\drawable\app_icon.png: 94% size of source)
    (processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
    (new resource id app_banner from xhdpi-v4\drawable\app_banner.png #generated)
    (new resource id app_icon from drawable\app_icon.png #generated)
]

清单.XML

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.testinglib"
    android:versionCode="1"
    android:versionName="1.0" >

    <uses-sdk
        android:minSdkVersion="8"
        android:targetSdkVersion="21" />

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/AppTheme" >
        
         <activity android:name="com.unity3d.player.UnityPlayerActivity"
                  android:label="@string/app_name">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        
             <activity
            android:name=".MainActivity"
            android:label="@string/app_name" >
        </activity>
    </application>

</manifest>

enter image description here

Unity 中的脚本文件

using UnityEngine;
using System.Collections;

public class Freeb : MonoBehaviour {

    void Start () {
    
    }
    
    public void OnGUI() {
        if (GUI.Button (new Rect (50, 50, 100, 100), "Open")) {
            //AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
            
            AndroidJavaClass unity = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
            AndroidJavaObject currentActivity = unity.GetStatic<AndroidJavaObject> ("currentActivity");
            currentActivity.Call ("createMethod", currentActivity);
        }
    }
}
java c# android android-studio unity-game-engine
1个回答
0
投票
  • 在 ldpi、mdpi、xhdpi、xxhdpi 中检查“ic_launcher”
  • 尝试创建一个文件夹“drawable”并放入“ic_launcher”
  • @style/AppTheme 在屏幕截图中不可见。尝试删除
    android:theme="@style/AppTheme"
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