以下链接示例:http://developer.kde.org/documentation/books/kde-2.0-development/ch03lev1sec3.html
#include <QObject>
#include <QPushButton>
#include <iostream>
using namespace std;
class MyWindow : public QWidget
{
Q_OBJECT // Enable slots and signals
public:
MyWindow();
private slots:
void slotButton1();
void slotButton2();
void slotButtons();
private:
QPushButton *button1;
QPushButton *button2;
};
MyWindow :: MyWindow() : QWidget()
{
// Create button1 and connect button1->clicked() to this->slotButton1()
button1 = new QPushButton("Button1", this);
button1->setGeometry(10,10,100,40);
button1->show();
connect(button1, SIGNAL(clicked()), this, SLOT(slotButton1()));
// Create button2 and connect button2->clicked() to this->slotButton2()
button2 = new QPushButton("Button2", this);
button2->setGeometry(110,10,100,40);
button2->show();
connect(button2, SIGNAL(clicked()), this, SLOT(slotButton2()));
// When any button is clicked, call this->slotButtons()
connect(button1, SIGNAL(clicked()), this, SLOT(slotButtons()));
connect(button2, SIGNAL(clicked()), this, SLOT(slotButtons()));
}
// This slot is called when button1 is clicked.
void MyWindow::slotButton1()
{
cout << "Button1 was clicked" << endl;
}
// This slot is called when button2 is clicked
void MyWindow::slotButton2()
{
cout << "Button2 was clicked" << endl;
}
// This slot is called when any of the buttons were clicked
void MyWindow::slotButtons()
{
cout << "A button was clicked" << endl;
}
int main ()
{
MyWindow a;
}
结果是:
[13:14:34 Mon May 02] ~/junkPrograms/src/nonsense $make
g++ -c -m64 -pipe -O2 -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -DQT_SHARED -I/opt/qtsdk-2010.05/qt/mkspecs/linux-g++-64 -I. -I/opt/qtsdk-2010.05/qt/include/QtCore -I/opt/qtsdk-2010.05/qt/include/QtGui -I/opt/qtsdk-2010.05/qt/include -I. -I. -o signalsSlots.o signalsSlots.cpp
g++ -m64 -Wl,-O1 -Wl,-rpath,/opt/qtsdk-2010.05/qt/lib -o nonsense signalsSlots.o -L/opt/qtsdk-2010.05/qt/lib -lQtGui -L/opt/qtsdk-2010.05/qt/lib -L/usr/X11R6/lib64 -lQtCore -lpthread
signalsSlots.o: In function `MyWindow::MyWindow()':
signalsSlots.cpp:(.text+0x1a2): undefined reference to `vtable for MyWindow'
signalsSlots.cpp:(.text+0x1aa): undefined reference to `vtable for MyWindow'
signalsSlots.o: In function `MyWindow::MyWindow()':
signalsSlots.cpp:(.text+0x3e2): undefined reference to `vtable for MyWindow'
signalsSlots.cpp:(.text+0x3ea): undefined reference to `vtable for MyWindow'
signalsSlots.o: In function `main':
signalsSlots.cpp:(.text+0x614): undefined reference to `vtable for MyWindow'
signalsSlots.o:signalsSlots.cpp:(.text+0x61d): more undefined references to `vtable for MyWindow' follow
collect2: ld returned 1 exit status
make: *** [nonsense] Error 1
vtable用于虚拟功能,AFAIK,这里出错的原因是什么?
看起来moc不会为你的QObject
生成代码,因为你在.cpp
文件中声明了它。解决这个问题的最简单方法是将MyWindow
的声明移到标题中,并将标题添加到.pro文件中的HEADERS
列表中:
HEADERS += yourheader.h
然后重新运行qmake
。
(请注意,您看到的KDE 2.0书籍已经过时了)
也许为时已晚......但是有同样的问题并且有一段时间才能找到它的来源。
右键单击您的项目并选择“Run qmake”以获取新的MOC类构建。它通常会自动运行...
moc编译器在moc_xxxx.cpp中生成存根和调用,并生成vtable内容
只需更改您的Main()如下:
#include <QtGui/QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MyWindow w;
w.show();
return a.exec();
}
基于上面的andref注释,当所有内容都在stuff.cpp
这样的cpp文件中时,你需要在文件的末尾添加:
#include "moc_stuff.cpp"
(这是Qt 4.7.0)
此问题可能是由以下某些原因引起的。我不时偶然发现他们所有人。
您的类标题可能缺少Q_OBJECT宏。正如其他答案所述,将宏添加到标题中。
class MyWidg : public QWidget
{
Q_OBJECT
您的类标头可能无法由moc解析。在.pro(或.pri)项目文件的HEADERS定义中添加头文件。
HEADERS += file.h
如果上述情况都不属实,那么您可能需要再次运行qmake以确保moc再次解析标头,以防在运行qmake后在标头中添加Q_OBJECT宏。再次运行qmake。