[C ++ raytracer ppm表示数据不足以显示图像

问题描述 投票:0回答:1

制作光线追踪器,代码失败了,所以我决定重做整个事情并更改对象的逻辑,但是由于某种原因,它一直给我一个错误,并且我已经尝试对其进行多次编辑。 ImageMagick给我一个错误,说没有足够的数据产生ppm除了关于对象的一点点之外,ppm的产生方式的主要逻辑没有太大变化,因此我无法真正弄清楚错误在哪里。main.cpp

vec color(const ray& r, float t, vec a, vec centre)
{
    vector <Light> lighting;
    lighting.push_back(Light(vec(0, 0, 50), vec(0, 0, -1)));
    vec totalLight{0, 0, 0};
    for(int i = 0; i <lighting.size(); i++){
        if(t > 0.0){
                vec hit = unit_vector(r.p_at_par(t) - centre);
                vec L = unit_vector(lighting[i].position() - r.p_at_par(t));
                vec R = L - 2.0*dot(L, hit)*hit;
                vec S = vec(1, 1, 1)*pow(max(0.f, dot(R, vec(0, 0, -1))), 50);//Specular component
                vec D = (a * max(0.f, dot(L, hit)) * 1.0);//Diffuse component
                totalLight += S + D;
                return totalLight;
            }
        }
}

float clamp(float a)
{
    return (a > 255)? 255: (a < 0)? 0: a;
}

int main()
{
    const int w = 200, h = 100;
    FILE *fp;
    fp = fopen("img.ppm", "wb");
    fprintf(fp, "P6\n%d %d\n255\n", w, h);
    vec lower_corner(-2.0, -1.0, -1.0);
    vec horizontal(4.0, 0.0, 0.0);
    vec vertical(0.0, 2.0, 0.0);
    vec origin(0.0, 0.0, 0.0);
    vector <sphere> objects;
    objects.push_back(sphere(vec(0,-100.5,-1), 100, vec(0, 1, 0)));
    objects.push_back(sphere(vec(0, 0, -1), 0.5, vec(1, 0, 0)));
    objects.push_back(sphere(vec(5, 5,-2), 3, vec(1, 0, 0)));
    for(int j = h - 1; j >= 0; j--)
    {
        for(int i = 0; i < w; i++)
        {
            vec col(0, 0, 0);
            static unsigned char pixel[3];
            sphere* ClosestObject = NULL;
            float u = float(i + random_double())/float(w);
            float v = float(j + random_double())/float(h);
            ray r(origin, lower_corner + u*horizontal + v*vertical);
            float t = 0.0;
            float t_near = 200000.0;
            vec pixelColor(0.52 , 0.52 ,0.48);
            for(int j = 0; j < objects.size(); j++)
            {
                if(t = objects[j].intersect(r))
                { 
                    if(t < t_near)
                    {
                        ClosestObject = &objects[j];
                        t_near = t;
                    }
                }
                if( t = 200000.0)
                    col = pixelColor;
                else 
                    col = color(r, t, ClosestObject->color, ClosestObject->centre);
                pixel[0] = int(clamp(col.r() * 255));
                pixel[1] = int(clamp(col.g() * 255));
                pixel[2] = int(clamp(col.b() * 255));
                fwrite(pixel, 3, 1, fp);
        }


    }
    fclose(fp);
    return 0;
    }
}
c++ 3d raytracing ppm
1个回答
0
投票

实际上是一个评论,但有太多文字……

您的缩进已损坏。

因此,您没有注意到return 0;出现在外部for循环中,这是:

  for(int j = h - 1; j >= 0; j--)
  {

结尾为:

    fclose(fp);
    return 0;
  }

另外,

        fwrite(pixel, 3, 1, fp);

出现在最内部的循环中

      for (int j = 0; j < objects.size(); j++)

恕我直言也是错的。

因此,生成的.ppm文件声称具有w×h像素,但提供了w×objects.size()像素。

如果objects.size() < h(我希望的那样),那么.ppm文件中的像素将太少,ImageMagick将注意到并抱怨。

您的源代码,在我的VS2017中自动格式化:

int main()
{
  const int w = 200, h = 100;
  FILE *fp;
  fp = fopen("img.ppm", "wb");
  fprintf(fp, "P6\n%d %d\n255\n", w, h);
  vec lower_corner(-2.0, -1.0, -1.0);
  vec horizontal(4.0, 0.0, 0.0);
  vec vertical(0.0, 2.0, 0.0);
  vec origin(0.0, 0.0, 0.0);
  vector <sphere> objects;
  objects.push_back(sphere(vec(0, -100.5, -1), 100, vec(0, 1, 0)));
  objects.push_back(sphere(vec(0, 0, -1), 0.5, vec(1, 0, 0)));
  objects.push_back(sphere(vec(5, 5, -2), 3, vec(1, 0, 0)));
  for (int j = h - 1; j >= 0; j--)
  {
    for (int i = 0; i < w; i++)
    {
      vec col(0, 0, 0);
      static unsigned char pixel[3];
      sphere* ClosestObject = NULL;
      float u = float(i + random_double()) / float(w);
      float v = float(j + random_double()) / float(h);
      ray r(origin, lower_corner + u * horizontal + v * vertical);
      float t = 0.0;
      float t_near = 200000.0;
      vec pixelColor(0.52, 0.52, 0.48);
      for (int j = 0; j < objects.size(); j++)
      {
        if (t = objects[j].intersect(r))
        {
          if (t < t_near)
          {
            ClosestObject = &objects[j];
            t_near = t;
          }
        }
        if (t = 200000.0)
          col = pixelColor;
        else
          col = color(r, t, ClosestObject->color, ClosestObject->centre);
        pixel[0] = int(clamp(col.r() * 255));
        pixel[1] = int(clamp(col.g() * 255));
        pixel[2] = int(clamp(col.b() * 255));
        fwrite(pixel, 3, 1, fp);
      }


    }
    fclose(fp);
    return 0;
  }
}

[请检查缩进并正确放置闭合的花括号。然后它应该像以前一样工作...

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