目前,我在音频线程上遇到EXC_BAD_ACCESS
错误,我正在尝试推断出现了什么问题。
将.wav
文件数据从Data
转换为AVAudioPCMBuffer
时,是否需要先删除RIFF标题?
import AVFoundation
public class Player : NSObject {
let engine = AVAudioEngine()
public override init() {
super.init()
do {
let _ = engine.mainMixerNode
try engine.start()
} catch {
print("Player error: \(error)")
}
}
@objc public func play(_ data: Data) {
let format = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: 48000, channels: 2, interleaved: true)!
let buffer = data.toPCMBuffer(format: format)!
let player = AVAudioPlayerNode()
engine.attach(player)
engine.connect(player, to: engine.mainMixerNode, format: nil)
player.scheduleBuffer(buffer, at: nil, completionCallbackType: .dataPlayedBack) {
callbackType in
// Nothing in here.
}
player.play()
}
}
这是toPCMBuffer
扩展:
// Taken from: https://stackoverflow.com/a/52731480/2228559
extension Data {
func toPCMBuffer(format: AVAudioFormat) -> AVAudioPCMBuffer? {
let streamDesc = format.streamDescription.pointee
let frameCapacity = UInt32(count) / streamDesc.mBytesPerFrame
guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCapacity) else { return nil }
buffer.frameLength = buffer.frameCapacity
let audioBuffer = buffer.audioBufferList.pointee.mBuffers
withUnsafeBytes { addr in
audioBuffer.mData?.copyMemory(from: addr, byteCount: Int(audioBuffer.mDataByteSize))
}
return buffer
}
}
注意:我不能使用AVAudioFile
,因为.wav
文件数据是通过线上加载的。
IDK,但如果我播放交错的AVAudioPCMBuffer
s,我的mac会崩溃,如果它们不是浮动数据则会出现乱码,因此您可以转换为非交错的浮点数据:
@objc public func play(_ data: Data) {
let sampleRate: Double = 48000
let interleavedFormat = AVAudioFormat(commonFormat: .pcmFormatInt16, sampleRate: sampleRate, channels: 2, interleaved: true)!
let interleavedBuffer = data.toPCMBuffer(format: interleavedFormat)!
let nonInterleavedFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: sampleRate, channels: 2, interleaved: false)!
let nonInterleavedBuffer = AVAudioPCMBuffer(pcmFormat: nonInterleavedFormat, frameCapacity: interleavedBuffer.frameCapacity)!
nonInterleavedBuffer.frameLength = interleavedBuffer.frameLength
let converter = AVAudioConverter(from: interleavedFormat, to: nonInterleavedFormat)!
try! converter.convert(to: nonInterleavedBuffer, from: interleavedBuffer)
let player = AVAudioPlayerNode()
engine.attach(player)
engine.connect(player, to: engine.mainMixerNode, format: nil)
player.scheduleBuffer(nonInterleavedBuffer, at: nil, completionCallbackType: .dataPlayedBack) {
callbackType in
// Nothing in here.
}
player.play()
}
extension Data {
func toPCMBuffer(format: AVAudioFormat) -> AVAudioPCMBuffer? {
assert(format.isInterleaved)
let streamDesc = format.streamDescription.pointee
let frameCapacity = UInt32(count) / streamDesc.mBytesPerFrame
guard let buffer = AVAudioPCMBuffer(pcmFormat: format, frameCapacity: frameCapacity) else { return nil }
buffer.frameLength = buffer.frameCapacity
let b = UnsafeMutableBufferPointer(start: buffer.int16ChannelData![0], count: buffer.stride * Int(frameCapacity))
let bytesCopied = self.copyBytes(to: b)
assert(bytesCopied == count)
return buffer
}
}