我有一个从屏幕中央开始的模型,但是我想从屏幕底部开始显示。我试图更改PerspectiveCamera,最大和最小距离以及场景比例,但是到目前为止我还无法弄清楚。这是代码
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// renderer.outputEncoding = THREE.sRGBEncoding;
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 0, 40);
scene.add(camera);
// controls
var controls = new OrbitControls(camera, renderer.domElement);
controls.addEventListener('change', render);
controls.minDistance = 10;
controls.maxDistance = 95;
controls.enablePan = true;
// ambient
scene.add(new THREE.AmbientLight(0xffffff, .2));
// light
var light = new THREE.PointLight(0xffffff, 1.5);
camera.add(light);
new GLTFLoader().load('models/female.glb', function (gltf) {
gltf.scene.traverse(function (child) {
if (child.isMesh) {
child.material.normalMapType = THREE.ObjectSpaceNormalMap;
child.material.side = THREE.DoubleSide;
child.visible = true
}
});
gltf.scene.scale.set(4, 4, 4)
scene.add(gltf.scene);
render();
});
模型看起来像这样
通过在y中输入一些适合y的数字来将摄像机上移:
camera.position.set(0,0,40)
此外,轨道控件还可以设置目标对象。