如何使用 XmlSerializer 反序列化字符串数组?

问题描述 投票:0回答:1

我正在尝试对我的 XML 文件使用

XmlSerializer.Deserialize()
。这是代码:

private void LoadSceneDialogues()
{
    if (dialogueXML != null)
    {
        sceneDialogues = new Dictionary<int, Dialogue>();
        XmlSerializer serializer = new XmlSerializer(typeof(List<Dialogue>), new XmlRootAttribute("Dialogues"));
        using (var reader = new StringReader(dialogueXML.text))
        {
            try
            {
                Debug.Log("Purely for Debugging1");
                var loadedData = (List<Dialogue>)serializer.Deserialize(reader);
                foreach (var data in loadedData)
                {

                    Debug.Log($"oID: {data.oID} name: {data.characterName}");
                    foreach (var sentence in data.sentences)
                    {
                        Debug.Log($"sentence: {sentence}");
                    }
                    Debug.Log($"sentences count: {data.sentences.Length}");
                    //Debug.Log($"sentences: {data.sentences}");
                    sceneDialogues.Add(data.oID, data);
                }
                if (sceneDialogues != null)
                {
                    Debug.Log("Purely for Debugging2");
                }
            }
            catch (InvalidOperationException ex)
            {
                Debug.LogError($"Error deserializing XML: {ex.Message}");
                Debug.Log($"Loaded XML data:\n{dialogueXML.text}");
            }
        }
    }
    else
    {
        Debug.LogError("Dialogue XML file not assigned in DialogueManager!");
    }
}

这是对话课:

using UnityEngine;

[CreateAssetMenu(fileName = "NewDialogue", menuName = "Dialogue")]
public class Dialogue : ScriptableObject
{
    public string characterName; // 캐릭터 이름
    [TextArea(3, 20)]
    public string[] sentences; // 대화 내용
    public int oID = -1;
    public int nextoID = -1;
    public int animID = -1;
}

这是我正在使用的 XML 的一部分:

<?xml version="1.0" encoding="UTF-8"?>
<Dialogues>
   <Dialogue>
      <oID>0</oID>
      <nextoID>-1</nextoID>
      <animID>0</animID>
      <characterName>a</characterName>
      <sentences>
         <sentence>god...</sentence>
         <sentence>wtf?</sentence>
      </sentences>
   </Dialogue>
</Dialogues>

除了句子之外,其他工作正常。 我从这个对话对象得到的数组是空的,而其他像“oid”的数组是他们应该的。 我认为这是因为“句子”是嵌套的,但我不知道如何正确处理这个问题。

做了一些日志,发现dialog.sentences是空的,而其他的则不是。 我想修改当前代码,以便它正确处理句子。

c# xml xmlserializer
1个回答
0
投票

将对话句子属性更新为元素名称为“sentence”的 XMLArrayItem:

    public class Dialogue : ScriptableObject
{
    public string characterName; // 캐릭터 이름 
  
    [XmlArrayItem(ElementName="sentence")]
    public List<string> Sentences{ get; set; }

    public int oID = -1;
    public int nextoID = -1;
    public int animID = -1;
}
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