我做了一个循环,以特定的顺序将图片,x坐标和y坐标添加到列表中。但是,我在程序中进一步出错,并且发现问题是这些元素添加到列表中的顺序。谁能告诉我为什么会这样?
码:
zero = pygame.image.load("0.png").convert_alpha()
one = pygame.image.load("1.png").convert_alpha()
two = pygame.image.load("2.png").convert_alpha()
three = pygame.image.load("3.png").convert_alpha()
four = pygame.image.load("4.png").convert_alpha()
five = pygame.image.load("5.png").convert_alpha()
six = pygame.image.load("6.png").convert_alpha()
seven = pygame.image.load("7.png").convert_alpha()
eight = pygame.image.load("8.png").convert_alpha()
nine = pygame.image.load("9.png").convert_alpha()
numList = [zero,one,two,three,four,five,six,seven,eight,nine]
blitList = []
i=0
while i<10:
i=i+1
numX = random.randint(20,1320)
numY = random.randint(20,700)
number = random.choice(numList)
blitList.append(number)
blitList.append(numX)
blitList.append(numY)
列表打印时:
[<Surface(70x69x32 SW)>, 506, 110, <Surface(69x69x32 SW)>, 1177, 559, <Surface(69x69x32 SW)>, 524, 467, <Surface(69x69x32 SW)>, 263, 232, 630, <Surface(69x69x32 SW)>, 551, <Surface(69x69x32 SW)>, 58, 123, <Surface(69x69x32 SW)>, 1157, 520, <Surface(69x69x32 SW)>, 772, 640, <Surface(69x69x32 SW)>, 178, 522]
顺序应该是'[surface],x-value,y-value ...'等等,但是当我打印它时,每次都有一个混乱的订单改变了。 (在这种情况下,它是第五个)
我是相当新的,但也许你在循环或某事期间两次选择相同的图片,那就是搞砸了。如果你在循环之外洗牌numlist并从有问题的numlist追加将有所帮助。循环也是挑选所有对象的1短。
-Terje-
码:
zero = pygame.image.load("0.png").convert_alpha()
one = pygame.image.load("1.png").convert_alpha()
two = pygame.image.load("2.png").convert_alpha()
three = pygame.image.load("3.png").convert_alpha()
four = pygame.image.load("4.png").convert_alpha()
five = pygame.image.load("5.png").convert_alpha()
six = pygame.image.load("6.png").convert_alpha()
seven = pygame.image.load("7.png").convert_alpha()
eight = pygame.image.load("8.png").convert_alpha()
nine = pygame.image.load("9.png").convert_alpha()
numList = [zero,one,two,three,four,five,six,seven,eight,nine]
Random.shuffle(numList)
blitList = []
i=0
while i<10:
numX = random.randint(20,1320)
numY = random.randint(20,700)
number = numList[i]
blitList.append(number)
blitList.append(numX)
blitList.append(numY)
i=i+1