我可以创建一个SDL2窗口,但我不知道如何更改此窗口的背景颜色。
我的代码:
#include "SDL.h"
SDL_Window *window;
void main()
{
window = SDL_CreateWindow("TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
SDL_Delay(3000);
}
如何将此窗口的背景颜色更改为黑色?
您应该使用SDL_SetRenderDrawColor
设置绘图颜色,然后使用SDL_RenderClear
:
(代码直接来自SDL wiki)
int main(int argc, char* argv[])
{
SDL_Window* window;
SDL_Renderer* renderer;
// Initialize SDL.
if (SDL_Init(SDL_INIT_VIDEO) < 0)
return 1;
// Create the window where we will draw.
window = SDL_CreateWindow("SDL_RenderClear",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
512, 512,
0);
// We must call SDL_CreateRenderer in order for draw calls to affect this window.
renderer = SDL_CreateRenderer(window, -1, 0);
// Select the color for drawing. It is set to red here.
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
// Clear the entire screen to our selected color.
SDL_RenderClear(renderer);
// Up until now everything was drawn behind the scenes.
// This will show the new, red contents of the window.
SDL_RenderPresent(renderer);
// Give us time to see the window.
SDL_Delay(5000);
// Always be sure to clean up
SDL_Quit();
return 0;
}
如果您不使用SDL2渲染器,则可以执行以下操作:
只需致电:
SDL_GL_SwapWindow(window);
之后:
SDL_GL_MakeCurrent(window, context);
就这样!现在你有一个黑屏。
试试这个:
SDL_Window *wind;
SDL_Surface *windSurface = NULL
void main()
{
windSurface = SDL_GetWindowSurface(wind);
wind = SDL_CreateWindow("TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
SDL_FillRect(windSurface, NULL, SDL_MapRGB(windSurface->format, 240, 200, 112));
SDL_UpdateWindowSurface(wind);
SDL_Delay(3000);
}