用于C ++ deezer库的C#包装器:PLAYLIST_TRACK_NO_RIGHT

问题描述 投票:0回答:2

我目前正在尝试使本机库的deezer包装器工作。它一直工作,直到它试图播放曲目:我收到一个回调说PLAYLIST_TRACK_NO_RIGHT。

我试着通过在线deezer网站阅读这首曲目,效果很好。我还尝试了另一个在deezer网站上工作的曲目,但仍然无法使用包装器说没有权限播放它。

有谁知道为什么会有这个错误吗?我认为Connect方法有一些东西。我看到ccappSecret属性消失了,而是我们有一个已弹出的ProductId,ProductBuildId和anonymousblob。

那么我们要写什么呢?没有相关的文档(我们可以找到的唯一文档说我们应该将产品ID发送到产品ID。好的,但这是什么?我们在哪里可以找到这些信息?)

这是包装代码:

using System;
using System.Collections;
using System.Runtime.InteropServices;
// make this binding dependent on WPF, but easier to use
using System.Windows.Threading;

// http://www.codeproject.com/Articles/339290/PInvoke-pointer-safety-Replacing-IntPtr-with-unsaf

namespace Deezer
{

    #region Enums

    public enum CONNECT_EVENT_TYPE
    {
        UNKNOWN,                           /**< Connect event has not been set yet, not a valid value. */
        USER_OFFLINE_AVAILABLE,            /**< User logged in, and credentials from offline store are loaded. */

        USER_ACCESS_TOKEN_OK,              /**< (Not available) dz_connect_login_with_email() ok, and access_token is available */
        USER_ACCESS_TOKEN_FAILED,          /**< (Not available) dz_connect_login_with_email() failed */

        USER_LOGIN_OK,                     /**< Login with access_token ok, infos from user available. */
        USER_LOGIN_FAIL_NETWORK_ERROR,     /**< Login with access_token failed because of network condition. */
        USER_LOGIN_FAIL_BAD_CREDENTIALS,   /**< Login with access_token failed because of bad credentials. */
        USER_LOGIN_FAIL_USER_INFO,         /**< Login with access_token failed because of other problem. */
        USER_LOGIN_FAIL_OFFLINE_MODE,      /**< Login with access_token failed because we are in forced offline mode. */

        USER_NEW_OPTIONS,                  /**< User options have just changed. */

        ADVERTISEMENT_START,               /**< A new advertisement needs to be displayed. */
        ADVERTISEMENT_STOP,                /**< An advertisement needs to be stopped. */
    };

    public enum ERRORS
    {
        DZ_ERROR_NO_ERROR = 0x00000000,
        DZ_ERROR_NO_ERROR_ASYNC = 0x00000001,
        DZ_ERROR_ERROR_ARG = 0x00000002,
        DZ_ERROR_ERROR_STATE = 0x00000003,
        DZ_ERROR_NOT_IMPLEMENTED = 0x00000004,
        DZ_ERROR_ASYNC_CANCELED = 0x00000005,

        DZ_ERROR_NOT_ENOUGH_MEMORY,
        DZ_ERROR_OS_ERROR,
        DZ_ERROR_UNSUPPORTED,
        DZ_ERROR_CLASS_NOT_FOUND,
        DZ_ERROR_JSON_PARSING,
        DZ_ERROR_XML_PARSING,
        DZ_ERROR_PARSING,
        DZ_ERROR_CLASS_INSTANTIATION,
        DZ_ERROR_RUNNABLE_ALREADY_STARTED,
        DZ_ERROR_RUNNABLE_NOT_STARTED,
        DZ_ERROR_CACHE_RESOURCE_OPEN_FAILED,
        DZ_ERROR_FS_FULL,
        DZ_ERROR_FILE_EXISTS,
        DZ_ERROR_IO_ERROR,

        DZ_ERROR_CATEGORY_CONNECT = 0x00010000,
        DZ_ERROR_CONNECT_SESSION_LOGIN_FAILED,
        DZ_ERROR_USER_PROFILE_PERM_DENIED,
        DZ_ERROR_CACHE_DIRECTORY_PERM_DENIED,
        DZ_ERROR_CONNECT_SESSION_NOT_ONLINE,
        DZ_ERROR_CONNECT_SESSION_OFFLINE_MODE,
        DZ_ERROR_CONNECT_NO_OFFLINE_CACHE,

        DZ_ERROR_CATEGORY_PLAYER = 0x00020000,
        DZ_ERROR_PLAYER_PLAYLIST_NONE_SET,
        DZ_ERROR_PLAYER_PLAYLIST_BAD_INDEX,
        DZ_ERROR_PLAYER_PLAYLIST_NO_MEDIA,         /**< when trying to access non existing track/radio */
        DZ_ERROR_PLAYER_PLAYLIST_NO_RIGHTS,        /**< when trying to access track/radio with no rights */
        DZ_ERROR_PLAYER_PLAYLIST_RIGHT_TIMEOUT,    /**< when timoeout trying to get rights */
        DZ_ERROR_PLAYER_PLAYLIST_RADIO_TOO_MANY_SKIP,
        DZ_ERROR_PLAYER_PLAYLIST_NO_MORE_TRACK,
        DZ_ERROR_PLAYER_PAUSE_NOT_STARTED,
        DZ_ERROR_PLAYER_PAUSE_ALREADY_PAUSED,
        DZ_ERROR_PLAYER_UNPAUSE_NOT_STARTED,
        DZ_ERROR_PLAYER_UNPAUSE_NOT_PAUSED,
        DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NOT_STARTED,
        DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NO_DURATION,
        DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NOT_INDEXED,
        DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE,

        DZ_ERROR_CATEGORY_MEDIASTREAMER = 0x00030000,
        DZ_ERROR_MEDIASTREAMER_BAD_URL_SCHEME,
        DZ_ERROR_MEDIASTREAMER_BAD_URL_HOST,
        DZ_ERROR_MEDIASTREAMER_BAD_URL_TRACK,
        DZ_ERROR_MEDIASTREAMER_NOT_AVAILABLE_OFFLINE,
        DZ_ERROR_MEDIASTREAMER_NOT_READABLE,
        DZ_ERROR_MEDIASTREAMER_NO_DURATION,
        DZ_ERROR_MEDIASTREAMER_NOT_INDEXED,
        DZ_ERROR_MEDIASTREAMER_SEEK_NOT_SEEKABLE,
        DZ_ERROR_MEDIASTREAMER_NO_DATA,
        DZ_ERROR_MEDIASTREAMER_END_OF_STREAM,
        DZ_ERROR_MEDIASTREAMER_ALREADY_MAPPED,
        DZ_ERROR_MEDIASTREAMER_NOT_MAPPED,

        DZ_ERROR_CATEGORY_OFFLINE = 0x00040000,
        DZ_ERROR_OFFLINE_FS_FULL,

        DZ_ERROR_PLAYER_BAD_URL,
    };

    public enum PLAYER_COMMANDS
    {
        UNKNOWN,           /**< Player command has not been set yet, not a valid value. */
        START_TRACKLIST,   /**< A new tracklist was loaded and a track played. */
        JUMP_IN_TRACKLIST, /**< The user jump into a new song in the current tracklist. */
        NEXT,              /**< Next button. */
        PREV,              /**< Prev button. */
        DISLIKE,           /**< Dislike button. */
        NATURAL_END,       /**< Natural end. */
        RESUMED_AFTER_ADS, /**< Reload after playing an ads. */
    }

    public enum TRACKLIST_AUTOPLAY_MODE
    {
        MODE_UNKNOWN,

        MANUAL,

        MODE_ONE,

        MODE_ONE_REPEAT,

        MODE_NEXT,

        MODE_NEXT_REPEAT,

        MODE_RANDOM,

        MODE_RANDOM_REPEAT,
    };

    public enum PLAYER_EVENT_TYPE
    {
        UNKNOWN,                             /**< Player event has not been set yet, not a valid value. */

        // Data access related event.
        LIMITATION_FORCED_PAUSE,             /**< Another deezer player session was created elsewhere, the player has entered pause mode. */

        // Track selection related event.
        PLAYLIST_TRACK_NOT_AVAILABLE_OFFLINE,/**< You're offline, the track is not available. */
        PLAYLIST_TRACK_NO_RIGHT,             /**< You don't have the right to render this track. */
        PLAYLIST_TRACK_RIGHTS_AFTER_AUDIOADS,/**< You have right to play it, but you should render an ads first :
                                                  - Use dz_player_event_get_advertisement_infos_json().
                                                  - Play an ad with dz_player_play_audioads().
                                                  - Wait for #DZ_PLAYER_EVENT_RENDER_TRACK_END.
                                                  - Use dz_player_play() with previous track or DZ_PLAYER_PLAY_CMD_RESUMED_AFTER_ADS (to be done even on radios for now).
                                              */
        PLAYLIST_SKIP_NO_RIGHT,              /**< You're on a radio, and you had no right to do skip. */

        PLAYLIST_TRACK_SELECTED,             /**< A track is selected among the ones available on the server, and will be fetched and read. */

        PLAYLIST_NEED_NATURAL_NEXT,          /**< We need a new natural_next action. */

        // Data loading related event.
        MEDIASTREAM_DATA_READY,              /**< Data is ready to be introduced into audio output (first data after a play). */
        MEDIASTREAM_DATA_READY_AFTER_SEEK,   /**< Data is ready to be introduced into audio output (first data after a seek). */

        // Play (audio rendering on output) related event.
        RENDER_TRACK_START_FAILURE,       /**< Error, track is unable to play. */
        RENDER_TRACK_START,               /**< A track has started to play. */
        RENDER_TRACK_END,                 /**< A track has stopped because the stream has ended. */
        RENDER_TRACK_PAUSED,              /**< Currently on paused. */
        RENDER_TRACK_SEEKING,             /**< Waiting for new data on seek. */
        RENDER_TRACK_UNDERFLOW,           /**< Underflow happened whilst playing a track. */
        RENDER_TRACK_RESUMED,             /**< Player resumed play after a underflow or a pause. */
        RENDER_TRACK_REMOVED,             /**< Player stopped playing a track. */
    };

    #endregion

    #region Delegates

    // called with userdata Dispatcher on connect events
    public delegate void ConnectOnEventCb(Connect connect, ConnectEvent connectEvent, DispatcherObject userdata);
    public delegate void PlayerOnEventCb(Player player, PlayerEvent playerEvent, DispatcherObject userdata);

    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    unsafe public delegate void libcConnectOnEventCb(CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata);
    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    unsafe public delegate bool libcAppCrashDelegate();
    [UnmanagedFunctionPointer(CallingConvention.Cdecl)]
    unsafe public delegate void libcPlayerOnEventCb(PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata);

    #endregion

    #region Structures

unsafe public struct CONNECT_EVENT { };

unsafe public struct UTF8STRING { };

unsafe public struct CONNECT { };

unsafe public struct PLAYER_EVENT { };

unsafe public struct PLAYER { };

#endregion

    #region Imports

#endregion

    // to be in sync with dz_connect_configuration
    [StructLayout(LayoutKind.Sequential)]
    public class ConnectConfig
    {
        public string ccAppId;

        public string product_id;
        public string product_build_id;
        public string anonymousblob;


        //public string ccAppSecret;

        public string ccUserProfilePath;

        public DispatcherObject ccConnectUserdata;
        public ConnectOnEventCb ccConnectEventCb;
    }

    public class ConnectEvent
    {
        internal CONNECT_EVENT_TYPE eventType;

        /* two design strategies:
     * - we could keep a reference to CONNECT_EVENT* with dz_object_retain and call method on the fly
     * - we extract all info in constructor and have pure managed object
     * 
     * here we keep the second option, because we have to have a managed object anyway, and it's 
     * a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
     */
        public unsafe static ConnectEvent newFromLibcEvent(CONNECT_EVENT* libcConnectEventHndl)
    {
        CONNECT_EVENT_TYPE eventType;
        unsafe
        {
            eventType = dz_connect_event_get_type(libcConnectEventHndl);
        }
        switch (eventType)
        {
            case CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK:
                string accessToken;
                unsafe
                {
                    IntPtr libcAccessTokenString = dz_connect_event_get_access_token(libcConnectEventHndl);
                    accessToken = Marshal.PtrToStringAnsi(libcAccessTokenString);
                }
                return new NewAccessTokenConnectEvent(accessToken);
            default:
                return new ConnectEvent(eventType);
        }
    }

        public ConnectEvent(CONNECT_EVENT_TYPE eventType)
    {
        this.eventType = eventType;
    }

        public CONNECT_EVENT_TYPE GetEventType()
    {
        return eventType;
    }

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe CONNECT_EVENT_TYPE dz_connect_event_get_type(CONNECT_EVENT* dzConnectEvent);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe IntPtr dz_connect_event_get_access_token(CONNECT_EVENT* dzConnectEvent);
    }

    public class NewAccessTokenConnectEvent : ConnectEvent
    {
        string accessToken;

        public NewAccessTokenConnectEvent(string accessToken)
        : base(CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK)
    {
        this.accessToken = accessToken;
    }

        public string GetAccessToken()
    {
        return accessToken;
    }
    }

    unsafe public class Connect
    {
        // hash
        static Hashtable refKeeper = new Hashtable();

        internal unsafe CONNECT* libcConnectHndl;
        internal ConnectConfig connectConfig;

        public unsafe Connect(ConnectConfig cc)
        {
            NativeMethods.LoadClass();
            //ConsoleHelper.AllocConsole();
            // attach a console to parent process (launch from cmd.exe)
            //ConsoleHelper.AttachConsole(-1);

            CONNECT_CONFIG libcCc = new CONNECT_CONFIG();

            connectConfig = cc;

            IntPtr intptr = new IntPtr(this.GetHashCode());

            refKeeper[intptr] = this;

            libcCc.ccAppId = cc.ccAppId;
            libcCc.ccAnonymousBlob = cc.anonymousblob;
            //libcCc.ccAppSecret = cc.ccAppSecret;
            libcCc.ccProductBuildId = cc.product_build_id;
            libcCc.ccProductId = cc.product_id;
            libcCc.ccUserProfilePath = UTF8Marshaler.GetInstance(null).MarshalManagedToNative(cc.ccUserProfilePath);
            libcCc.ccConnectEventCb = delegate (CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata)
            {
                Connect connect = (Connect)refKeeper[userdata];
                ConnectEvent connectEvent = ConnectEvent.newFromLibcEvent(libcConnectEvent);
                DispatcherObject dispather = connect.connectConfig.ccConnectUserdata;

                dispather.Dispatcher.Invoke(connect.connectConfig.ccConnectEventCb, connect, connectEvent, connect.connectConfig.ccConnectUserdata);
            };

            libcConnectHndl = dz_connect_new(libcCc);

            UTF8Marshaler.GetInstance(null).CleanUpNativeData(libcCc.ccUserProfilePath);
        }

        public int Start()
        {
            int ret;
            ret = dz_connect_activate(libcConnectHndl, new IntPtr(this.GetHashCode()));
            return ret;
        }

        public string DeviceId()
    {
        IntPtr libcDeviceId = dz_connect_get_device_id(libcConnectHndl);

        if (libcDeviceId == null)
        {
            return null;
        }

        return Marshal.PtrToStringAnsi(libcDeviceId);
    }

        public int SetAccessToken(string accessToken)
    {
        int ret;
        ret = dz_connect_set_access_token(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, accessToken);
        return ret;
    }

        public int SetSmartCache(string path, int quotaKb)
    {
        int ret;
        ret = dz_connect_cache_path_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, path);
        ret = dz_connect_smartcache_quota_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, quotaKb);
        return ret;
    }

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe CONNECT* dz_connect_new(
            [In, MarshalAs(UnmanagedType.LPStruct)]
            CONNECT_CONFIG lpcc);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe IntPtr dz_connect_get_device_id(
            CONNECT* dzConnect);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_connect_activate(
            CONNECT* dzConnect, IntPtr userdata);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_connect_set_access_token(
            CONNECT* dzConnect, IntPtr cb, IntPtr userdata, string access_token);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_connect_cache_path_set(
            CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
            [MarshalAs(UnmanagedType.CustomMarshaler,
              MarshalTypeRef=typeof(UTF8Marshaler))]
              string local_path);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_connect_smartcache_quota_set(
            CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
              int quota_kB);
    }

    public class PlayerEvent
    {
        internal PLAYER_EVENT_TYPE eventType;

        /* two design strategies:
     * - we could keep a reference to PLAYER_EVENT* with dz_object_retain and call method on the fly
     * - we extract all info in constructor and have pure managed object
     * 
     * here we keep the second option, because we have to have a managed object anyway, and it's 
     * a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
     */
        public unsafe static PlayerEvent newFromLibcEvent(PLAYER_EVENT* libcPlayerEventHndl)
    {
        PLAYER_EVENT_TYPE eventType;
        unsafe
        {
            eventType = dz_player_event_get_type(libcPlayerEventHndl);
        }
        switch (eventType)
        {
            default:
                return new PlayerEvent(eventType);
        }
    }

        public PlayerEvent(PLAYER_EVENT_TYPE eventType)
        {
            this.eventType = eventType;
        }

        public PLAYER_EVENT_TYPE GetEventType()
    {
        return eventType;
    }

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe PLAYER_EVENT_TYPE dz_player_event_get_type(PLAYER_EVENT* dzPlayerEvent);
    }

    unsafe public class Player
    {
        // hash
        static Hashtable refKeeper = new Hashtable();

        internal unsafe PLAYER* libcPlayerHndl;
        internal Connect connect;
        internal libcPlayerOnEventCb eventcb;


        public unsafe Player(Connect connect, object observer)
    {
        IntPtr intptr = new IntPtr(this.GetHashCode());

        refKeeper[intptr] = this;

        libcPlayerHndl = dz_player_new(connect.libcConnectHndl);

        this.connect = connect;
    }

        public int Start(PlayerOnEventCb eventcb)
        {
            int ret;
            ret = dz_player_activate(libcPlayerHndl, new IntPtr(this.GetHashCode()));

            this.eventcb = delegate (PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata)
            {
                Player player = (Player)refKeeper[userdata];
                PlayerEvent playerEvent = PlayerEvent.newFromLibcEvent(libcPlayerEvent);
                DispatcherObject dispather = player.connect.connectConfig.ccConnectUserdata;

                dispather.Dispatcher.Invoke(eventcb, player, playerEvent, connect.connectConfig.ccConnectUserdata);
            };

            ret = dz_player_set_event_cb(libcPlayerHndl, this.eventcb);
            return ret;
        }

        public int LoadStream(string url)
        {
            int ret;
            ret = dz_player_load(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, url);
            return ret;
        }

        public int Play(int idx, PLAYER_COMMANDS cmd)
        {
            int ret;
            ret = dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MANUAL, idx);
            //ret = dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MODE_ONE, idx);
            return ret;
        }

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc);
        //static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc, IntPtr userdata);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_player_set_event_cb(PLAYER* lpcc, libcPlayerOnEventCb cb);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);
        //static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_player_load(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, string url);

        [DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
        static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, PLAYER_COMMANDS cmd, TRACKLIST_AUTOPLAY_MODE mode, int idx);
        //static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, int idx, TRACKLIST_AUTOPLAY_MODE mode);
    }



    [StructLayout(LayoutKind.Sequential)]
    public class CONNECT_CONFIG
    {
        public string ccAppId;

        public string ccProductId;
        public string ccProductBuildId;

        public IntPtr ccUserProfilePath;

        public libcConnectOnEventCb ccConnectEventCb;

        public string ccAnonymousBlob;

        public libcAppCrashDelegate ccAppCrashDelegate;

    }




    // trick from http://stackoverflow.com/questions/1573724/cpu-architecture-independent-p-invoke-can-the-dllname-or-path-be-dynamic
// but actually SetDllDirectory works better (for pthread.dll)
    public static class NativeMethods
    {
        // call this to load this class
        public static void LoadClass()
    {
    }

        [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
        [return: MarshalAs(UnmanagedType.Bool)]
        static extern bool SetDllDirectory(string lpPathName);

        [DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
        static extern IntPtr LoadLibrary(string lpFileName);

        static NativeMethods()
    {
        string arch;
        string basePath = System.IO.Path.GetDirectoryName(typeof(NativeMethods).Assembly.Location);


        if (IntPtr.Size == 4)
            arch = "i386";
        else
            arch = "x86_64";

        System.Diagnostics.Debug.WriteLine("using arch: " + arch);

        SetDllDirectory(System.IO.Path.Combine(basePath, arch));
#if false // can be used to debug library loading
        IntPtr hExe = LoadLibrary("libdeezer.x64.dll");

        if (hExe == IntPtr.Zero)
        {
            Win32Exception ex = new Win32Exception(Marshal.GetLastWin32Error());
            System.Console.WriteLine("exception:" + ex);
            throw ex;
        }
#endif
    }

    }

    // http://stackoverflow.com/questions/10415807/output-console-writeline-from-wpf-windows-applications-to-actual-console
    public class ConsoleHelper
    {
        /// <summary>
    /// Allocates a new console for current process.
    /// </summary>
        [DllImport("kernel32.dll")]
        public static extern Boolean AllocConsole();

        [DllImport("Kernel32.dll")]
        public static extern bool AttachConsole(int processId);

        /// <summary>
    /// Frees the console.
    /// </summary>
        [DllImport("kernel32.dll")]
        public static extern Boolean FreeConsole();
    }

    // http://www.codeproject.com/Articles/138614/Advanced-Topics-in-PInvoke-String-Marshaling
    public class UTF8Marshaler : ICustomMarshaler
    {
        static UTF8Marshaler static_instance;

        // maybe we could play with WideCharToMultiByte too and avoid Marshal.Copy
    // http://stackoverflow.com/questions/537573/how-to-get-intptr-from-byte-in-c-sharp
        /*
        Byte[] byNewData = null;

        iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, -1, null, 0, IntPtr.Zero, IntPtr.Zero);
        Console.WriteLine("iNewDataLen:" + iNewDataLen + " len:" + cc.ccUserProfilePath.Length + " ulen:" + iNewDataLen);
        byNewData = new Byte[iNewDataLen];
        iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, cc.ccUserProfilePath.Length, byNewData, iNewDataLen, IntPtr.Zero, IntPtr.Zero);

        libcCc.ccUserProfilePath = Marshal.UnsafeAddrOfPinnedArrayElement(byNewData, 0);
     */
        public IntPtr MarshalManagedToNative(object managedObj)
    {
        if (managedObj == null)
            return IntPtr.Zero;
        if (!(managedObj is string))
            throw new MarshalDirectiveException(
                   "UTF8Marshaler must be used on a string.");

        // not null terminated
        byte[] strbuf = System.Text.Encoding.UTF8.GetBytes((string)managedObj);
        IntPtr buffer = Marshal.AllocHGlobal(strbuf.Length + 1);
        Marshal.Copy(strbuf, 0, buffer, strbuf.Length);

        // write the terminating null
        Marshal.WriteByte(buffer + strbuf.Length, 0);
        return buffer;
    }
        public unsafe object MarshalNativeToManaged(IntPtr pNativeData)
    {
        byte* walk = (byte*)pNativeData;

        // find the end of the string
        while (*walk != 0)
        {
            walk++;
        }
        int length = (int)(walk - (byte*)pNativeData);

        // should not be null terminated
        byte[] strbuf = new byte[length];
        // skip the trailing null
        Marshal.Copy((IntPtr)pNativeData, strbuf, 0, length);
        string data = System.Text.Encoding.UTF8.GetString(strbuf);
        return data;
    }

        public void CleanUpNativeData(IntPtr pNativeData)
    {
        Marshal.FreeHGlobal(pNativeData);
    }

        public void CleanUpManagedData(object managedObj)
    {
    }

        public int GetNativeDataSize()
    {
        return -1;
    }

        public static ICustomMarshaler GetInstance(string cookie)
    {
        if (static_instance == null)
        {
            return static_instance = new UTF8Marshaler();
        }
        return static_instance;
    }

        [DllImport("kernel32.dll")]
        public static extern int WideCharToMultiByte(uint CodePage, uint dwFlags,
           [MarshalAs(UnmanagedType.LPWStr)] string lpWideCharStr, int cchWideChar,
           [MarshalAs(UnmanagedType.LPArray)] Byte[] lpMultiByteStr, int cbMultiByte, IntPtr lpDefaultChar,
           IntPtr lpUsedDefaultChar);

        public const uint CP_UTF8 = 65001;
    }
}
c# c++ deezer
2个回答
2
投票

我遇到过同样的问题

尝试首先运行dz_connect_offline_mode,最后一个参数为false


0
投票

也许你的access_token不再有效了?你能否在调用https://connect.deezer.com/oauth/auth.php?app_id=YOUR_APP_ID&redirect_uri=YOUR_REDIRECT_URI&perms=basic_access,email,offline_access时检查你创建的“access_token”是否启用了offline_access。它应该提供更永久的权利访问。 (cf:http://developers.deezer.com/api/oauthhttp://developers.deezer.com/api/permissions

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