嗨,我在unity中使用一个scriptibleobject,在我的游戏中保存数据的商店,它一直在正常工作,现在一段时间,但当我打开unity今天更新unity hub后,我在我的代码中得到这个错误。
ArgumentException: JSON解析错误。UnityEngine.JsonUtility.FromJsonOverwrite (System.String json, System.ObjectObjectToOverwrite) (at <1386288601af43018501cce2912f52f4>:0)
在我的ScriptableObjec对象代码中引用LoadDataFromFile函数的任何地方都出现了错误,该错误发生在我的代码的第50行。
这里是ScriptableObjects的代码
using System.Collections.Concurrent;
using System.ComponentModel.Design;
using UnityEngine;
using System.IO;
using System;
[CreateAssetMenu(fileName = "data",menuName = "sss",order = 1)]
public class sss : ScriptableObject
{
public float coins = 0f;
public float speed = 10f;
public float jump = 25f;
public bool buyspeed = false;
public bool buyjump = false;
public bool shotgununlock = false;
public bool set = true;
public int face = 1;
public int gun = 1;
public bool sniperunlock = false;
private const string FILENAME = "sss.dat";
public void SaveToFile()
{
var filePath = Path.Combine(Application.persistentDataPath, FILENAME);
if (!File.Exists(filePath))
{
File.Create(filePath);
}
var json = JsonUtility.ToJson(this);
File.WriteAllText(filePath, json);
}
public void LoadDataFromFile()
{
var filePath = Path.Combine(Application.persistentDataPath, FILENAME);
if (!File.Exists(filePath))
{
//Debug.LogWarning($"File /"{ filePath}/ " not found!, this);
return;
}
var json = File.ReadAllText(filePath);
JsonUtility.FromJsonOverwrite(json, this); //<-----this line of code
}
}
我最终通过重命名JSON文件和替换这行代码来解决它。private const string FILENAME = "sss.dat";
以此 private const string FILENAME = "NEW FILE NAME";