Unity 正在将一个空的游戏对象加载到列表中,即使预制件存在 UNITY C#

问题描述 投票:0回答:0

尝试编写代码,在代码运行时将游戏对象添加到列表中。没有错误,但是代码只是添加了一个空的游戏对象,即使已经确定了一个特定的游戏对象。

代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HomeScreen : MonoBehaviour
{
    public List<GameObject> myCollection;
    public int money = 1000;
    [SerializeField] public TMPro.TextMeshProUGUI currentMoney;
    // Start is called before the first frame update
    void Start()
    {
        myCollection.Add(Resources.Load<GameObject>("Assets/Resources/dogPrize.prefab"));
    }

    void Update()
    {
        currentMoney.text = "Money: $" + money.ToString();
    
    }
    public void buyScreen()
   {
        SceneManager.LoadScene (sceneName:"Buy Screen");
    }
} 

实际产量:

游戏对象所在位置:

预期结果:

c# unity3d
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