因此,我想制作一个地图生成器,并为瓷砖准备一个预制件。但是我想制作更多它可以随机选择的图块。
如何使每次从一系列预制件中随机选择tilePrefab?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapGenerator : MonoBehaviour
{
public Transform tilePrefab; //This is the part which I want to be random
public Vector2 mapSize;
private void Start()
{
GenerateMap();
}
public void GenerateMap()
{
for (int x = 0; x < mapSize.x; x++)
{
for (int y = 0; y < mapSize.y; y++)
{
Vector3 tilePosition = new Vector3(-mapSize.x / 2 + 0.5f + x, 0,-mapSize.y / 2 + 0.5f + y);
Transform newTile = Instantiate(tilePrefab, tilePosition, Quaternion.Euler(Vector3.right * 360)) as Transform;
}
}
}
}
我希望每次生成图块时都随机选择tilePrefab。
具有一个可容纳所有瓷砖预制件的阵列。随机选择新图块的索引。
Transform newTile = Instantiate(tilePrefabs[Random.Range(0, tilePrefabs.Length - 1), tilePosition, Quaternion.Euler(Vector3.right * 360)) as Transform;