我有一个名为RowItem的自定义Widget,它是一个有状态的小部件。当用户单击它动画的小部件时。但是我也希望将onTap事件返回到父窗口小部件,但我不知道如何做到这一点......
这是我的RowItem小部件:
class _RowItemState extends State<RowItem> {
bool isSelected = false;
double underlineWith = 0;
@override
Widget build(context) {
// Pass the text down to another widget
return new GestureDetector(
onTap: () {
isSelected = !isSelected;
if (isSelected) {
setState(() {
underlineWith = 18.0;
});
} else {
setState(() {
underlineWith = 0;
});
}
},
child: new Column(
children: <Widget>[
new Padding(
padding: EdgeInsetsDirectional.fromSTEB(8.0, 0.0, 8.0, 0.0),
child: new Container(
child: new Text(
widget.text,
textAlign: TextAlign.center,
overflow: TextOverflow.ellipsis,
softWrap: true,
style: TextStyle(
fontSize: 12.0,
fontWeight: FontWeight.bold,
color: Color(0x99222222)),
),
)),
new Padding(
padding: EdgeInsetsDirectional.fromSTEB(0.0, 5.0, 0.0, 10.0),
child: new AnimatedContainer(
height: 2,
width: underlineWith,
color: widget.underlineColor,
duration: Duration(milliseconds: 150),
),
),
],
),
);
}
}
如果我想返回onTap事件,我可以这样做:
return new GestureDetector(
onTap: widget.onTap
}
但我如何同时做两个动画并返回onTap事件?
我想在点击RowItem时运行代码:
new GridView.builder(
physics: const NeverScrollableScrollPhysics(),
shrinkWrap: true,
itemCount: _subCategories.length,
gridDelegate:
new SliverGridDelegateWithFixedCrossAxisCount(
childAspectRatio: 3.2,
crossAxisCount: 3),
itemBuilder: (BuildContext context, int index) {
return new RowItem(
text: _subCategories[index],
underlineColor: Color(0xff73A6AD),
onTap: () {
setState(() {
//do something;
});
},
);
}
)
在RowItem里面创建一个函数handleOnTap()。在此函数中,您更新您的值和setState然后调用widget.onTap()
func handleOnTap() {
isSelected = !isSelected;
if (isSelected) {
setState(() {
underlineWith = 18.0;
});
} else {
setState(() {
underlineWith = 0;
});
}
widget.onTap();
}
找到了基于侯赛因答案的解决方案:
handleOnTap(){
isSelected = !isSelected;
if (isSelected) {
setState(() {
underlineWith = 18.0;
});
} else {
setState(() {
underlineWith = 0;
});
}
return widget.onTap();
}
@override
Widget build(context) {
// Pass the text down to another widget
return new GestureDetector(
onTap: () => handleOnTap()
...