我正在尝试为有特殊需要的孩子们制作一个互动游戏,在这里您单击一个按钮,然后它将照片移开。但是,我需要一些帮助,因为当我运行代码时,控制台会按您单击按钮时的样子打印“ ...”,而当您单击按钮之外时,它不会打印。所有人都在那里工作。无论您在按钮的上方还是下方单击任何位置,它都将其识别为按钮。因此,它无法将y坐标列区分为不是按钮坐标的一部分。帮助将不胜感激!参见照片:[游戏窗口] [1] ...代码:
import pygame
import random
pygame.init()
#define variables
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
background_colour = (255, 255, 255)
(width, height) = (700, 500)
x = 250
y = 100
mpos = pygame.mouse.get_pos()
mpress = pygame.mouse.get_pressed()
Button1 = 'photos/buttonCow.png'
Button2 = 'photos/buttonDuck.png'
Button3 = 'photos/buttonHorse.png'
Button4 = 'photos/buttonSheep.png'
imageOption1 = pygame.image.load(Button1)
imageOption2 = pygame.image.load(Button2)
imageOption3 = pygame.image.load(Button3)
imageOption4 = pygame.image.load(Button4)
screen = pygame.display.set_mode((width, height))
pygame.display.set_caption('Game!')
screen.fill(background_colour)
running = True
def buttons():
if pygame.mouse.get_pos() >= (200, 400):
if pygame.mouse.get_pos() <= (260, 430):
print("horse")
if pygame.mouse.get_pos() >= (300, 400):
if pygame.mouse.get_pos() <= (360, 430):
print("duck")
if pygame.mouse.get_pos() >= (400, 400):
if pygame.mouse.get_pos() <= (460, 430):
print("cow")
if pygame.mouse.get_pos() >= (500, 400):
if pygame.mouse.get_pos() <= (560, 430):
print("sheep")
def displayOptions():
screen.blit(imageOption1, (400, 400))
screen.blit(imageOption2, (300, 400))
screen.blit(imageOption3, (200, 400))
screen.blit(imageOption4, (500, 400))
def whichAnimalFunc():
whichAnimal = random.randint(0, 4)
if whichAnimal == 1:
image = pygame.image.load('photos/cow.png')
screen.fill(WHITE)
screen.blit(image, (x, y))
displayOptions()
pygame.display.update()
if whichAnimal == 2:
image = pygame.image.load('photos/duck.png')
screen.fill(WHITE)
screen.blit(image, (x, y))
displayOptions()
pygame.display.update()
if whichAnimal == 3:
image = pygame.image.load('photos/horse.png')
screen.fill(WHITE)
screen.blit(image, (x, y))
displayOptions()
pygame.display.update()
elif whichAnimal == 4:
image = pygame.image.load('photos/sheep.jpg')
screen.fill(WHITE)
screen.blit(image, (x, y))
displayOptions()
pygame.display.update()
else:
pygame.QUIT
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False # allows quit button to work
if event.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
print(pos)
buttons()
whichAnimalFunc()
pygame.display.update()```
[1]: https://i.stack.imgur.com/xDCa0.png
您不能只说pygame.mouse.get_pos() >= (200, 400)
,您必须说:
mouse_pos = pygame.mouse.get_pos()
if mouse[0] >= 200 and mouse[0] >= 200:
# hovering