我有一个组合的异步操作,它使用非升压 Asio 1.18.1 来解析并连接到主机和服务。
我希望它将它连接到的实际端点传递给完成令牌。现在还没有。
#include <iostream>
#include <string_view>
#include "asio.hpp"
template <typename Token, typename Executor>
auto async_connect_to(Executor&& executor, asio::ip::tcp::socket& socket,
asio::ip::tcp::resolver& resolver, std::string_view host,
std::string_view service, Token&& token) {
return asio::async_compose<Token, void()>(
[&](auto& self) {
co_spawn(
executor,
[&]() -> asio::awaitable<void> {
auto results = co_await resolver.async_resolve(host, service, asio::use_awaitable);
auto endpoint = co_await asio::async_connect(socket, results, asio::use_awaitable);
self.complete();
co_return;
},
asio::detached);
},
token, executor);
}
int main(int argc, char* argv[]) {
if (argc != 3) {
std::cerr << "Usage: client <host> <port>\n";
return 1;
}
asio::io_context io_context;
asio::ip::tcp::socket socket(io_context);
asio::ip::tcp::resolver resolver(io_context);
async_connect_to(io_context, socket, resolver, argv[1], argv[2],
[](asio::ip::tcp::endpoint endpoint = {}) {
std::cout << "connected to: " << endpoint << "\n";
});
try {
io_context.run();
} catch (std::exception& e) {
std::cerr << "error: " << e.what() << "\n";
return 1;
}
return 0;
}
因为我正在做
self.complete()
,main
中的完成处理程序实际上从未获得我们连接到的端点,因此它是默认的。
(error_code, tcp::endpoint)
而不仅仅是 (tcp::endpoint)
,即使其与内置异步操作的工作方式相同? (我相信第一个问题回答完之后就很简单了)docs 没有提供 async_compose 和协程的示例,也没有提供从
co_spawn
返回值的示例。
我以为我已经尝试过这个,但只需更改
async_compose
模板参数的签名,self.complete
就可以了。
对于错误,似乎您需要显式捕获
system_error
,将其作为 error_code
传递给完成处理程序,并且可以将其传递给用户的完成处理程序或将其转换回 system_error
类似于 use_future
代币的东西。
正如 Andrew 在评论中建议的那样,我还将
self
移动捕获到协程中并使 lambda 可变。
template <typename Token, typename Executor>
auto async_connect_to(Executor&& executor, asio::ip::tcp::socket& socket,
asio::ip::tcp::resolver& resolver, std::string_view host,
std::string_view service, Token&& token) {
return asio::async_compose<Token,
void(std::error_code, asio::ip::tcp::endpoint)>(
[&](auto& self) {
co_spawn(
executor,
[&, self = std::move(self)]() mutable -> asio::awaitable<void> {
try {
auto results = co_await resolver.async_resolve(
host, service, asio::use_awaitable);
auto endpoint = co_await asio::async_connect(
socket, results, asio::use_awaitable);
self.complete({}, endpoint);
} catch (std::system_error& e) {
self.complete(e.code(), {});
}
co_return;
},
asio::detached);
},
token, executor);
}
这似乎工作正常:
async_connect_to(
io_context, socket, resolver, argv[1], argv[2],
[](std::error_code ec, asio::ip::tcp::endpoint endpoint = {}) {
if (ec) {
std::cout << "error: " << ec.message() << "\n";
} else {
std::cout << "connected to: " << endpoint << "\n";
}
});
还有期货:
auto f = async_connect_to(io_context, socket, resolver, argv[1], argv[2], asio::use_future);
try {
auto endpoint = f.get();
std::cout << "connected to: " << endpoint << "\n";
} catch (std::exception& e) {
std::cerr << "error: " << e.what() << "\n";
}
编辑:似乎从 Asio 1.25.0 开始,还有
asio::experimental::co_composed
正是用于此目的。在我看来,它并不比我上面的解决方案简单多少,但它的重量可能更轻。