TypeError:THREE.GLTFLoader不是构造函数

问题描述 投票:0回答:1

我正在尝试在我的JavaScript文件中导入3D模型,这是'test.html'代码:

<!DOCTYPE html>
<html>
    <head>
        <title>Hello</title>
    </head>
    <body>
        <script type="module" src="./three.js-master/examples/jsm/loaders/GLTFLoader.js"></script>
        <script src="./three.js-master/build/three.js"></script>
        <script src="./test.js"></script>
    </body>
</html>

这是'test.js'代码:

var camera, scene, renderer;

window.onload = function init() {

    scene = new THREE.Scene();
    camera = new THREE.PerspectiveCamera( 45, 1.8, 0.1, 20.0 ); // fovy, aspect, near, far
    renderer = new THREE.WebGLRenderer();

    renderer.setClearColor(0xffffff);
    renderer.setSize(1280, 720); //Size of the camera
    document.body.appendChild(renderer.domElement);

    var loader = new THREE.GLTFLoader();

    loader.load( 'duck/source/mindbreaker.glb', function ( gltf ) {

        scene.add( gltf.scene );

      }, undefined, function ( error ) {

        console.error( error );

      } );

    camera.position.x = 0.0;
    camera.position.y = 0.0;
    camera.position.z = 10.0;

    render();
}

function render(){
    requestAnimationFrame(render);
    renderer.render(scene, camera);
}

我在FIREFOX上运行它,并尝试更改所有可能的路径。我还创建了一个本地主机来读取文件,但是出现相同的错误。

javascript constructor three.js 3d gltf
1个回答
0
投票

这是因为您正在加载ES6版本的GLTFLoader,但使用的是预先构建的(ES5)three.js。从examples/js/loaders文件夹中加载GLTFLoader的ES5版本(并在three.js之后加载)。例如。

<script src="./three.js-master/build/three.js"></script>
<script src="./three.js-master/examples/js/loaders/GLTFLoader.js"></script>
<script src="./test.js"></script>
© www.soinside.com 2019 - 2024. All rights reserved.