我正在制作 Connect 4 游戏。目标是以相同的方式对齐四个项目。
我有一个双数组:
Player[6][7]
,由在该插槽上玩的玩家填充。
我正在研究胜利条件,有:
对角线不起作用。
这是我检查胜利的代码:
private final Player[][] board = new Player[6][7]; // the board filled
public Player hasWinner() {
// Lines (rows)
for(int y = 0; y < board.length; y++) { // simple lines
Player last = null;
int nb = 0;
Player[] line = board[y];
for(int x = 0; x < line.length; x++) {
Player played = line[x];
if((last == null || played == last) && played != null) { // new player or same as before
nb++;
if(nb == 4) // it's this !
return played;
} else { // else reset
nb = (played == null ? 0 : 1);
}
last = played;
}
}
// Columns
for(int x = 0; x < board[0].length; x++) { // simple columns
Player last = null;
int nb = 0;
for(int y = 0; y < board.length; y++) { // for each columns
Player played = board[y][x];
if((last == null || played == last) && played != null) { // new player or same as before
nb++;
if(nb == 4) // it's this !
return played;
} else { // else reset
nb = (played == null ? 0 : 1);
}
last = played;
}
}
// ➡️ HERE IS THE INTERESTING PART
// Diagonals
for(int i = -board.length; i < board[0].length; i++) { // diagonals
Player last = null;
int nb = 0;
for(int j = 0; j < 9; j++) {
if(board.length <= j || board[j].length <= j)
continue;
Player played = board[j][j];
if((last == null || played == last) && played != null) { // new player or same as before
nb++;
if(nb == 4) // it's this !
return played;
} else { // else reset
nb = (played == null ? 0 : 1);
}
last = played;
}
for(int j = 9; j < 0; j--) {
if(board.length <= j || board[j].length <= j)
continue;
Player played = board[j][board[j].length - j];
if((last == null || played == last) && played != null) { // new player or same as before
nb++;
if(nb == 4) // it's this !
return played;
} else { // else reset
nb = (played == null ? 0 : 1);
}
last = played;
}
}
return null;
}
怎样才能用对角线取得胜利?
避免使用像
9
这样的神奇数字。使用矩阵行和列的长度作为上限。指定匹配大小的常量,即 4。
对于对角线,将当前玩家与
[row + dy, col + dx]
方向进行比较。
public class Connect4 {
private static final int ROWS = 6;
private static final int COLS = 7;
private static final int MATCH_SIZE = 4; // Number of pieces needed to win
private final Player[][] board = new Player[ROWS][COLS]; // the board
public Player hasWinner() {
// Check horizontal lines
for (int y = 0; y < board.length; y++) {
Player last = null;
int count = 0;
for (int x = 0; x < board[y].length; x++) {
Player current = board[y][x];
if (current != null && current == last) {
count++;
if (count == MATCH_SIZE) {
return current;
}
} else {
count = 1;
last = current;
}
}
}
// Check vertical lines
for (int x = 0; x < board[0].length; x++) {
Player last = null;
int count = 0;
for (int y = 0; y < board.length; y++) {
Player current = board[y][x];
if (current != null && current == last) {
count++;
if (count == MATCH_SIZE) {
return current;
}
} else {
count = 1;
last = current;
}
}
}
// Check diagonal lines (top-left to bottom-right)
for (int y = 0; y <= board.length - MATCH_SIZE; y++) {
for (int x = 0; x <= board[y].length - MATCH_SIZE; x++) {
Player current = board[y][x];
if (current != null &&
current == board[y + 1][x + 1] &&
current == board[y + 2][x + 2] &&
current == board[y + 3][x + 3]) {
return current;
}
}
}
// Check diagonal lines (bottom-left to top-right)
for (int y = MATCH_SIZE - 1; y < board.length; y++) {
for (int x = 0; x <= board[y].length - MATCH_SIZE; x++) {
Player current = board[y][x];
if (current != null &&
current == board[y - 1][x + 1] &&
current == board[y - 2][x + 2] &&
current == board[y - 3][x + 3]) {
return current;
}
}
}
return null; // No winner found
}
}
有很多重复,我们可以使用方向来扫描行、列等...
public class Connect4 {
private static final int ROWS = 6;
private static final int COLS = 7;
private static final int MATCH_SIZE = 4; // Number of pieces needed to win
private final Player[][] board = new Player[ROWS][COLS]; // the board
public Player hasWinner() {
for (int y = 0; y < ROWS; y++) {
for (int x = 0; x < COLS; x++) {
Player current = board[y][x];
if (current == null) {
continue;
}
// Check right (horizontal)
if (x <= COLS - MATCH_SIZE && checkDirection(y, x, 0, 1)) {
return current;
}
// Check down (vertical)
if (y <= ROWS - MATCH_SIZE && checkDirection(y, x, 1, 0)) {
return current;
}
// Check down-right (diagonal)
if (x <= COLS - MATCH_SIZE && y <= ROWS - MATCH_SIZE && checkDirection(y, x, 1, 1)) {
return current;
}
// Check down-left (anti-diagonal)
if (x >= MATCH_SIZE - 1 && y <= ROWS - MATCH_SIZE && checkDirection(y, x, 1, -1)) {
return current;
}
}
}
return null; // No winner found
}
private boolean checkDirection(int y, int x, int dy, int dx) {
Player player = board[y][x];
for (int i = 1; i < MATCH_SIZE; i++) {
if (board[y + i * dy][x + i * dx] != player) {
return false;
}
}
return true;
}
}