我已经编写了一个Tic Tac Toe程序,该程序正在运行,但是我一直在着手编写chekDraw函数(检查游戏是否平局)。所有其他功能都在起作用,我可以玩游戏。我认为for for in range循环将遍历整个电路板,计算x和o,直到整个电路板装满为止。总的来说,我的条件是如果不是胜利(checkWin),那就是平局。我一直在盯着它看,所以很长一段时间以来,我希望我的代码能有新的眼光。任何见解/建议将不胜感激!
# display instructions
def displayInstructions():
print()
print("This is a game of Tic-Tac-Toe. You will select an empty location")
print("and enter its index to select a move. The first player will be X")
print("and the second player will be O.")
print()
# display current state
# pass in board
# does not return anything
def showBoard(board):
for i in range(len(board)):
print("[" + str(board[i]) + "]", end="")
if i == 2 or i == 5 or i == 8:
print(end="\n")
# pass in board
# return updated board
# must validate move (in range, unoccupied square)
def getMove(board, player):
validMove = False
while not validMove:
move = input("{0}, what is your move: ".format(player))
position = int(move) - 1 # cast input as an integer, and puts player move in correct index
# in range
if position < 0 or position > 8:
print("That is an illegal move.")
# unoccupied square
if board[position] == "X" or board[position] == "O":
print("That is an illegal move.")
else:
# if valid move, put player on board
board[position] = player
return board
def checkWin(board, player):
if (board[0] == player and board[1] == player and board[2] == player) or \
(board[3] == player and board[4] == player and board[5] == player) or \
(board[6] == player and board[7] == player and board[8] == player) or \
(board[0] == player and board[3] == player and board[6] == player) or \
(board[1] == player and board[4] == player and board[7] == player) or \
(board[2] == player and board[5] == player and board[8] == player) or \
(board[0] == player and board[4] == player and board[8] == player) or \
(board[2] == player and board[4] == player and board[6] == player):
return True
else:
return False
def checkDraw(board, player):
count = 0
for i in range(len(board)):
if board[i] == player:
# if board[i] == "X" or board[i) == "O"
count += 1
if count == len(board):
return True
def main():
# Repeat play loop
playGame = True
while playGame:
# output instructions
displayInstructions()
# initialize board
board = [1, 2, 3, 4, 5, 6, 7, 8, 9]
print(len(board))
# initialize first player to X
player = "X"
# play until win or draw
while not checkWin(board, player) or checkDraw(board, player):
showBoard(board)
getMove(board, player)
checkWin(board, player)
checkDraw(board, player)
# if the game is in play (not a win or draw)
if not checkWin(board, player) or checkDraw(board, player):
# swap player
if player == "X":
player = "O"
else:
player = "X"
# if win
if checkWin(board, player):
showBoard(board)
print("{0} wins.".format(player))
playGame = False
# if draw
elif checkDraw(board, player):
showBoard(board)
print("It's a draw")
playGame = False
# Ask if want to play another game
playAgain = input("Would you like to play again? (y/n): ").lower()
if playAgain == "y":
main()
else:
print("Goodbye.")
if __name__ == "__main__":
main()
而不是这些漫长的系列,和/或,您应该构建形成线段(线)的板位置列表,并将其用作在板上获得图案的间接方法:
例如:
segments = [ (0,1,2),(3,4,5),(6,7,8),(0,3,6),(1,4,7),(2,5,8),(1,4,8),(3,4,6) ]
patterns = [ "".join(sorted(board[i] for i in s)) for s in segments ]
playerWins = (player*3) in patterns
xWins = "XXX" in patterns
oWins = "OOO" in patterns
draw = not xWins and not oWins and " " not in board
或者,如果您想更具预测性,并且在没有其他可获胜的招式时提早抽签:
draw = not any( win in patterns for win in (" "," X"," O"," XX"," OO") )
因为模式已排序,所以只有5个组合代表可赢得的线