我对Unity不太满意,尤其是在AR方面,但我终于建立了我的第一个AR游戏。但是,有一个问题:当我将游戏对象放置在飞机上时,我希望它们静止不动,并希望它们在触摸显示屏时移动。有没有一种方法可以禁用触摸命中或任何其他功能?................................................... ................................................... ................................................... ................................................... ................................................... ................................................... ................................................... ...................................................... 在此处输入代码
[RequireComponent(typeof(ARRaycastManager))]
public class PlaceOnPlane : MonoBehaviour
{
[SerializeField]
[Tooltip("Instantiates this prefab on a plane at the touch location.")]
GameObject m_PlacedPrefab;
/// <summary>
/// The prefab to instantiate on touch.
/// </summary>
public GameObject placedPrefab
{
get { return m_PlacedPrefab; }
set { m_PlacedPrefab = value; }
}
/// <summary>
/// The object instantiated as a result of a successful raycast
intersection with a plane.
/// </summary>
public GameObject spawnedObject { get; private set; }
void Awake()
{
m_RaycastManager = GetComponent<ARRaycastManager>();
}
bool TryGetTouchPosition(out Vector2 touchPosition)
{
#if UNITY_EDITOR
if (Input.GetMouseButton(0))
{
var mousePosition = Input.mousePosition;
touchPosition = new Vector2(mousePosition.x, mousePosition.y);
return true;
}
else
if (Input.touchCount > 0)
{
touchPosition = Input.GetTouch(0).position;
return true;
}
#endif
touchPosition = default;
return false;
}
void Update()
{
if (!TryGetTouchPosition(out Vector2 touchPosition))
return;
if (m_RaycastManager.Raycast(touchPosition, s_Hits, TrackableType.PlaneWithinPolygon))
{
// Raycast hits are sorted by distance, so the first one
// will be the closest hit.
var hitPose = s_Hits[0].pose;
if (spawnedObject == null)
{
spawnedObject = Instantiate(m_PlacedPrefab,
hitPose.position, hitPose.rotation);
}
else
{
spawnedObject.transform.position = hitPose.position;
}
}
}
static List<ARRaycastHit> s_Hits = new List<ARRaycastHit>();
ARRaycastManager m_RaycastManager;
}
根据您的评论,如果要使用按钮放置对象,则现在需要做的就是禁用在此附加的脚本。该对象不应移动,因为导致其移动的是Update
中的此代码位: