import tkinter as tk
import tkinter.ttk as ttk
from tkinter import font as tkFont
# Global variable to keep track of the game board
board = [['' for _ in range(3)] for _ in range(3)]
#defines the function to switch to the game screen
def play_game():
#creates a top level window (appears above all other windows when pressed)
game_window = tk.Toplevel(win)
#sets the name of the new window to "Tic-Tac-Toe Game"
game_window.title("Tic-Tac-Toe Game")
#sets the size of the game window when opened to 600x600
game_window.geometry("600x600")
#doesn't allow the main game window to be resized
game_window.resizable(False, False)
#creates a canvas to draw lines
canvas = tk.Canvas(game_window, width=600, height=600)
canvas.pack()
#creates horizontal lines
for i in range(1, 3):
canvas.create_line(0, i * 200, 600, i * 200, fill="black")
#creates vertical lines
for i in range(1, 3):
canvas.create_line(i * 200, 0, i * 200, 600, fill="black")
#creates the buttons in the game window, uses configure to later destroy the button after it has been pressed
for i in range(3):
for j in range(3):
x1 = i * 200
y1 = j * 200
button_tile = ttk.Button(game_window)
button_tile.place(x=x1, y=y1, width=200, height=200)
button_tile.configure(command=lambda row=i, col=j, btn=button_tile, parent=game_window: button_click(row, col, btn, parent))
#sets first turn of player to 'O' and next is 'X', so on and on
o_Turn = True
#defines the function what happens when one of the 9 buttons are pressed
def button_click(row, col, button, parent):
#sets a global variable o_Turn so that it can be accessed anywhere - removing localerror
global o_Turn
#make the boolean variable an X or an O
Sign = 'X'
if o_Turn:
Sign = 'O'
#boolean variable to keep track of whos turn it is, and switch between X/O
o_Turn = not o_Turn
#creates a label that writes the player's sign onto each button after it is pressed 'text=Sign'
ttk.Label(parent, text=Sign, font=('Times', 60, tkFont.BOLD)).place(x=(row*200)+75, y=(col*200)+55)
# Update the game board
board[row][col] = Sign
#destroys the button after it has been pressed
button.destroy()
# Check if there's a winner
if check_winner(Sign):
# Open a window to display the winner
winner_window = tk.Toplevel(parent)
winner_window.title("Winner")
winner_label = ttk.Label(winner_window, text=f"Player {Sign} wins!", font=('Times New Roman', 20))
winner_label.pack(padx=20, pady=20)
def check_winner(player):
# Check rows
for i in range(3):
if board[i][0] == board[i][1] == board[i][2] == player:
return True
# Check columns
for j in range(3):
if board[0][j] == board[1][j] == board[2][j] == player:
return True
# Check diagonals
if board[0][0] == board[1][1] == board[2][2] == player:
return True
if board[0][2] == board[1][1] == board[2][0] == player:
return True
return False
#defines the function to open the user guide
def open_user_guide():
#creates a top level window (appears above all other windows when pressed)
guide_window = tk.Toplevel(win)
#sets the name of the new window to "Tic-Tac-Toe Game"
guide_window.title("User Guide")
#sets the size of the game window when opened to 600x700
guide_window.geometry("800x300")
#doesn't allow the user guide window to be resized
guide_window.resizable(False, False)
#creates a frame to contain the labels
frame = ttk.Frame(guide_window)
frame.pack(expand=True, fill='both', padx=20, pady=20)
#creates a new label with the text "How to play:" on the top of the window
guide_label = ttk.Label(frame, text="User Guide", font=('Times New Roman', 20, 'bold'))
guide_label.pack(pady=(0, 10), anchor='center') #centres the label horizontally
#creates a new text section
instructions_label = ttk.Label(frame, text="""
Hi there! And welcome to my Tic Tac Toe game, made with tkinter.
Here's how to play Tic-Tac-Toe! As you can see, the game is played on a grid that is 3 squares by 3 squares.
1. The player that starts is X, and the other person is O. You and another player take turns placing X or O into a square.
2. The first player to get all 3 marks in a row (horizontally, vertically or diagonally) wins the game.
3. When all the squares are filled and no one has won, the game ends in a tie. AND THAT'S IT! Have fun playing!
And press reset to play again!""",
font=('Times New Roman', 12))
instructions_label.pack(anchor='w')
win = tk.Tk()
#sets window size to 1000 x 600
win.geometry("1000x600")
#sets background image to a tictac
bg = tk.PhotoImage(file = "tictac.png")
#shows image using a label
backgroundimage = tk.Label(win, image=bg)
backgroundimage.place(x = 0, y = 0)
#sets minimum window resizable size to 500 x 300
win.minsize(500, 300)
#doesn't allow the launcher window to be resized
win.resizable(False, False)
#sets title name of window to Tic-Tac-Toe (name of game)
win.title("Tic-Tac-Toe")
#integrates a new font into tkinter application
tmrn = tkFont.Font(family='Times New Roman', size=15, weight='bold')
#creates a custom style for buttons
style = ttk.Style()
style.configure('tmrn.TButton', font=('Times New Roman', 15, 'bold'), padding=(200, 10)) # Increase left and right padding to make the buttons longer
#creates a label with big black letters at the top of the window
title_label = ttk.Label(win, text="Tic-Tac-Toe Game!", font=('Times New Roman', 40, 'bold'), foreground='black')
title_label.pack(side=tk.TOP, pady=20) # Add some padding at the top
#creates a button called 'Play' - takes the user to the actual playable game
play_button = ttk.Button(win, text="Play", command=play_game, style='tmrn.TButton')
play_button.place(relx=0.5, rely=0.6, anchor=tk.CENTER) #positions the button just below the center
#creates a button called 'User Guide' - supposed to take the user to another window with how to play
guide_button = ttk.Button(win, text="User Guide", command=open_user_guide, style='tmrn.TButton')
guide_button.place(relx=0.5, rely=0.7, anchor=tk.CENTER) #positions the button just below the "Play" button with some padding
win.mainloop()
这是我到目前为止的代码,当我运行它并玩井字棋游戏时,它运行良好。然而,当我完成一场获胜者的游戏并且弹出新窗口并显示“玩家 X”或“玩家 o”获胜后,我仍然可以按下按钮 - 我希望这样按钮就不能被按下不再按下,但我不确定如何 - 我知道 Button.destroy() 函数可能会起作用,但我不知道如何为剩下的几个函数执行此操作。如果我能在这方面得到一些帮助那就太好了!谢谢。
您可以引入一个全局变量,比如说game_active,来跟踪游戏是否正在进行。当游戏开始时这将为 True,当有人获胜或平局时应设置为 False。
我修改了button_click函数来检查game_active的状态,然后再继续其逻辑。如果 game_active 为 False,该函数应立即返回。
当有获胜者时,在 check_winner 函数中将 game_active 设置为 False。
显然每次新游戏开始时都将 game_active 重置为 True。
示例:
game_active = True
def button_click(行、列、按钮、父项): 全局 o_Turn,game_active
# Return immediately if the game is no longer active
if not game_active:
return
Sign = 'X' if not o_Turn else 'O'
o_Turn = not o_Turn
ttk.Label(parent, text=Sign, font=('Times', 60, tkFont.BOLD)).place(x=(row*200)+75, y=(col*200)+55)
board[row][col] = Sign
button.destroy()
if check_winner(Sign):
game_active = False
winner_window = tk.Toplevel(parent)
winner_window.title("Winner")
ttk.Label(winner_window, text=f"Player {Sign} wins!", font=('Times New Roman', 20)).pack(padx=20, pady=20)