当我的玩家和武器持有者(父级)翻转时,我的武器的 localScale 不会翻转。这是目前的代码,武器设置为始终瞄准鼠标,但翻转时却不会这样做
//Get Mouse Position
worldPos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
_direction = (worldPos - (Vector2)weapon.transform.parent.position).normalized;
weapon.transform.parent.right = _direction;
//Flip when aiming back
angle = Mathf.Atan2(_direction.y, _direction.x) * Mathf.Rad2Deg;
Vector3 localScale = new Vector3(1, 1, 1);
if (angle > 90 || angle < -90)
{
localScale.y = -1f;
}
else
{
localScale.x = 1f;
}
weapon.transform.localScale = localScale;
我尝试手动调整武器的 localScale,但这使它要么上下颠倒,要么仍然不面向鼠标
//Get Mouse Position
worldPos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue());
_direction = (worldPos - (Vector2)weapon.transform.parent.position).normalized;
weapon.transform.parent.right = _direction;
//Flip when aiming back
angle = Mathf.Atan2(_direction.y, _direction.x) * Mathf.Rad2Deg;
Vector3 localScale = new Vector3(1, 1, 1);
if (angle > 90 || angle < -90)
{
localScale.x = -1f;
localScale.y = -1f;
}
else
{
localScale.x = 1f;
localScale.y = 1f;
}
weapon.transform.localScale = localScale;