下面提供的代码似乎没有从文件中获取的预制名称生成对象
void load()
{
string[] files = Directory.GetFiles(Application.persistentDataPath, "*.furniture");
foreach (string file in files)
{
BinaryFormatter formatter = new BinaryFormatter();
FileStream stream = new FileStream(file, FileMode.Open);
Classforsavingdatafurnitures data = formatter.Deserialize(stream) as Classforsavingdatafurnitures;
stream.Close();
// Create game object from prefab
GameObject prefab = Resources.Load<GameObject>(data.nameofprefab);
if (prefab != null)
{
GameObject obj = Instantiate(prefab, new Vector3(data.position[0], data.position[1], data.position[2]), Quaternion.Euler(data.rotation[0], data.rotation[1], data.rotation[2]));
obj.name = data.nameofobject;
}
}
}
我希望它从文件名 ofprefab 中获取并创建游戏中对象的精确副本。这段代码应该从每个文件加载每个保存的对象 .furniture 。如果你需要进一步挖掘,这里是 github 的 repo https://github.com/piso101/Architect_N0