我已经阅读了许多与我有相同问题的主题,但是还没有找到可以解决我问题的主题,所以决定在这里提问。我目前正在关注this tutorial。在1:01:58,当他跑步时,他没有出现任何错误,但是我在上面的标题中收到了错误:
Traceback (most recent call last):
File "C:/Users/User/PycharmProjects/networkTutorial1/client.py", line 80, in <module>
main()
File "C:/Users/User/PycharmProjects/networkTutorial1/client.py", line 78, in main
redrawWindow(win,p,p2)
File "C:/Users/User/PycharmProjects/networkTutorial1/client.py", line 54, in redrawWindow
player2.draw(win)
File "C:/Users/User/PycharmProjects/networkTutorial1/client.py", line 22, in draw
pygame.draw.rect(win, self.colour, self.rect)
TypeError: Rect argument is invalid
[许多网站都提到要确保self.rect和self.colour都是元组,而且我很确定它们是元组,所以不知道是什么引起了问题。
分别是我的客户端,服务器和网络py文件的代码是:
import pygame
from network import Network
width = 500
height = 500
win = pygame.display.set_mode((width, height))
pygame.display.set_caption("Client")
clientNumber = 0
class Player():
def __init__(self, x, y, width, height, colour) :
self.x = x
self.y = y
self.width = width
self.height = height
self.colour = colour
self.rect = (x,y,width,height)
self.vel = 3
def draw(self, win):
pygame.draw.rect(win, self.colour, self.rect)
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.x -= self.vel
if keys[pygame.K_RIGHT]:
self.x += self.vel
if keys[pygame.K_UP]:
self.y -= self.vel
if keys[pygame.K_DOWN]:
self.y += self.vel
self.update()
def update(self):
self.rect = (self.x, self.y, self.width, self.height)
def read_pos(str):
str = str.split(",")
return int(str[0]), int(str[1])
def make_pos(tup):
return str(tup[0]) + "," + str(tup[1])
def redrawWindow(win,player,player2):
win.fill((255,255,255))
player.draw(win)
player2.draw(win)
pygame.display.update()
def main():
run = True
n = Network()
startPos = read_pos(n.getPos())
p = Player(startPos[0],startPos[1],100,100,(0,255,0))
p2 = Player(0,0,100,100,(0,255,0))
clock = pygame.time.Clock()
while run:
clock.tick(60)
p2Pos = n.send(make_pos((p.x, p.y)))
p2.x = p2Pos[0]
p2.y = p2Pos[1]
p2.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
pygame.quit()
p.move()
redrawWindow(win,p,p2)
main()
import socket
from _thread import *
import sys
server = "192.168.1.72"
port = 5555
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
s.bind((server, port))
except socket.error as e:
str(e)
s.listen(2) #max clients on server
print("Waiting for a connection, Server Started")
def read_pos(str):
str = str.split(",")
return int(str[0]), int(str[1])
def make_pos(tup):
return (str(tup[0]) + "," + str(tup[1]))
pos = [(0,0),(100,100)]
def threaded_client(conn, player):
conn.send(str.encode(make_pos(pos[player])))
reply = ""
while True:
try:
data = read_pos(conn.recv(2048).decode())
pos[player] = data
if not data:
print("Disconnected")
break
else:
if player == 1:
reply = pos[0]
else:
reply = pos[1]
print("Received:", data)
print("Sending:", reply)
conn.sendall(str.encode(make_pos(reply)))
except:
break
print("Lost connection")
conn.close()
currentPlayer = 0
while True:
conn, addr = s.accept()
print("Connected to:", addr)
start_new_thread(threaded_client, (conn, currentPlayer))
currentPlayer += 1
import socket
class Network:
def __init__(self):
self.client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.server = "192.168.1.72"
self.port = 5555
self.addr = (self.server, self.port)
self.pos = self.connect()
def getPos(self):
return self.pos
def connect(self):
try:
self.client.connect(self.addr)
return self.client.recv(2048).decode()
except:
pass
def send(self, data):
try:
self.client.send(str.encode(data))
return self.client.recv(2048).decode()
except socket.error as e:
print(e)
感谢您花时间阅读此问题并为我提供帮助。
原来我在第67行的read_pos
之前缺少n.send
,现在已解决问题。我遇到了另一个问题,但是随着这个问题的解决,它将打开一个新问题。