我正在使用Ruby在命令行中创建井字游戏。我有一个display_board方法,可以在命令行中将我的数组显示为游戏板,当我玩游戏时,玩家可以在1-9之间进行选择,并在其正方形中填充“符号”。我创建了一个方法check_square来验证网格中的一个正方形是否已被采用,但对我来说不能正常工作。我开始游戏,一切正常,直到要求我选择网格上的第一个数字。它立即做出响应,并告诉我该号码已被使用,即使这是游戏的第一步。它要求我选择另一个数字,并在第二次尝试中填充网格。它会在每个玩家移动时执行此操作。这种逻辑对我来说似乎很有意义,我一直在努力解决一个小时,但是我显然忽略了一些东西。向正确方向的任何推动都会有所帮助!
class Players
attr_accessor :name, :symbol
def initialize(name, symbol)
@name = name
@symbol = symbol
end
end
class Game
@@board = ["1", "2", "3", "4", "5", "6", "7", "8", "9"]
@@count = 0
def initialize
puts "Tic Tac Toe!"
end
def display_board
puts " #{@@board[0]} | #{@@board[1]} | #{@@board[2]}"
puts seperator = "-----+-----+-----"
puts " #{@@board[3]} | #{@@board[4]} | #{@@board[5]}"
puts seperator
puts " #{@@board[6]} | #{@@board[7]} | #{@@board[8]}"
puts "\n"
end
def game_start
puts "Time for some Tic Tac Toe! Enter your name player 1: \n"
player1 = gets.chomp
puts "Would you like to be X or O #{player1}?"
symbol1 = gets.chomp.upcase
player_one = Players.new(player1, symbol1)
puts "And a name for player 2: \n"
player2 = gets.chomp
symbol2 = player_one.symbol == "X" ? "O" : "X"
player_two = Players.new(player2, symbol2)
puts "\n"
puts "Okay #{player_one.name}, you're up. Make a move."
display_board
make_moves(player_one, player_two)
end
def make_moves(player_one, player_two)
until @@count == 9
puts "Pick a number from the grid above #{player_one.name}"
move = gets.chomp.to_i - 1
check_square(move, player_one, player_two)
@@board[move] = player_one.symbol
@@count += 1
display_board
puts "Pick a number from the grid above #{player_two.name}"
move = gets.chomp.to_i - 1
check_square(move, player_one, player_two)
@@board[move] = player_two.symbol
@@count += 1
display_board
end
end
def check_square(move, player_one, player_two)
if @@board[move] == "#{player_one.symbol}" || "#{player_two.symbol}"
puts "That number is taken, pick another!"
move = gets.chomp.to_i - 1
else
return
end
end
end
game = Game.new
game.game_start
@@board[move] == "#{player_one.symbol}" || "#{player_two.symbol}"
此逻辑是要检查是否有任一玩家符号存储在棋盘上的所选位置。它真正在做的是检查玩家的符号是否存储在板上的该位置,如果不是,则将玩家的符号的字符串文字评估为真。[[always。
尝试以下方法:
@@board[move] == "#{player_one.symbol}" || @@board[move] == "#{player_two.symbol}"