我正在使用SDL2 + GLAD在C ++中创建一个OpenGL应用程序。在我的main函数中,我有以下代码:
#include <iostream>
#include <SDL.h>
#include <glad\glad.h>
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cout << "SDL could not be initialized.";
return 1;
}
SDL_GL_LoadLibrary(nullptr);
SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 5);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_Window *window = SDL_CreateWindow("Hello world", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 500, 500, SDL_WINDOW_OPENGL);
if (window == nullptr) {
std::cout << "SDL could not open window";
return 1;
}
const SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}
printf("OpenGL loaded\n");
printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
int w, h;
SDL_GetWindowSize(window, &w, &h);
glViewport(0, 0, w, h);
glClearColor(0.0f, 0.5f, 1.0f, 0.0f);
SDL_Event event;
bool quit = false;
while (!quit) {
SDL_GL_SwapWindow(window);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
return 0;
}
但是,当我运行它时,我收到以下错误:
Exception thrown at 0x0000000000000000 in TestApp.exe: 0xC0000005: Access violation executing location 0x0000000000000000.
打印OpenGL loaded
消息,并且Visual Sutio显示错误在printf("Vendor:%s\n", glGetString(GL_VENDOR));
线上抛出。
我已确保在解决方案的属性窗口中正确链接SDL2和GLAD。可能导致此错误的原因是什么?
Glad Loader-Generator必须由gladLoadGL
或gladLoadGLLoader
初始化,在SDL_GL_CreateContext
创建和制作当前OpenGL上下文之后。
另见OpenGL Loading Library - glad
e.g:
const SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == nullptr) {
std::cout << "SDL could not create context";
return 1;
}
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress))
{
std::cout << "Failed to initialize OpenGL context" << std::endl;
return -1;
}
printf("OpenGL loaded\n");
printf("Vendor: %s\n", glGetString(GL_VENDOR));
printf("Renderer: %s\n", glGetString(GL_RENDERER));
printf("Version OpenGL: %s\n", glGetString(GL_VERSION));
printf("Version GLSL: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
如果生成错误,glGetString
返回0.然后printf
尝试访问地址0处的内存。或者glGetString
不可用,因为未加载OpenGL库。因此,初始化OpenGL可能存在一些问题。尝试在SDL_GL_LoadLibrary
中指定OpenGL DLL模块的完整路径
请确保SDL_GL_LoadLibrary
返回0,否则请致电SDL_GetError()
获取更多信息。