我正在尝试使用 python 修改 .ply 文件中一组点的颜色,你能知道一些方法吗?
谢谢你
我在互联网上搜索了一些例子,但我没有找到任何东西
有一个Python模块https://github.com/dranjan/python-plyfilehttps://pypi.org/project/plyfile/#files您可以使用它安装
pip install plyfile
下面的 Python 脚本演示了如何更改面部颜色:
from plyfile import PlyData, PlyElement
plydata = PlyData.read('tet.ply')
# or
# with open('tet.ply', 'rb=}') as f:
# plydata = PlyData.read(f)
print(f" {plydata['face'].data['vertex_indices'][0]=}")
print(f' {plydata.elements[0].name =}')
print(f' {plydata.elements[0].data[0] =}')
print(f' {plydata.elements[0].data["x"]=}')
print(" --- ")
print(f" {plydata['face'].data['red'][1] = } <<<")
print(f" {plydata['face'].data['green'][1] = } <<<")
print(f" {plydata['face'].data['blue'][1] = } <<<")
print(' --- START setting new color from red to cyan ---')
plydata['face'].data['red' ][1] = 0
plydata['face'].data['green'][1] = 255
plydata['face'].data['blue' ][1] = 255
print(' --- END setting new color ---')
print(f" {plydata['face'].data['red'][1] = } <<<")
print(f" {plydata['face'].data['green'][1] = } <<<")
print(f" {plydata['face'].data['blue'][1] = } <<<")
print(" --- ")
# For convenience, elements and properties can be looked up by name:
print(f" {plydata['vertex']['x']=}")
# and elements can be indexed directly without explicitly going through
# the data attribute:
print(f" {plydata['vertex'][0] =}")
with open('some_ascii.ply', mode='wb') as f:
PlyData(plydata, text=True).write(f)
给出以下输出:
plydata['face'].data['vertex_indices'][0]=array([0, 1, 2], dtype=int32)
plydata.elements[0].name ='vertex'
plydata.elements[0].data[0] =(0., 0., 0.)
plydata.elements[0].data["x"]=array([0., 0., 1., 1.], dtype=float32)
---
plydata['face'].data['red'][1] = 255 <<<
plydata['face'].data['green'][1] = 0 <<<
plydata['face'].data['blue'][1] = 0 <<<
--- START setting new color from red to cyan ---
--- END setting new color ---
plydata['face'].data['red'][1] = 0 <<<
plydata['face'].data['green'][1] = 255 <<<
plydata['face'].data['blue'][1] = 255 <<<
---
plydata['vertex']['x']=array([0., 0., 1., 1.], dtype=float32)
plydata['vertex'][0] =(0., 0., 0.)
>Exit code: 0
与以下
tet.ply
文件一起使用时:
ply
format ascii 1.0
comment single tetrahedron with colored faces
element vertex 4
comment tetrahedron vertices
property float x
property float y
property float z
element face 4
property list uchar int vertex_indices
property uchar red
property uchar green
property uchar blue
end_header
0 0 0
0 1 1
1 0 1
1 1 0
3 0 1 2 255 255 255
3 0 2 3 255 0 0
3 0 1 3 0 255 0
3 1 2 3 0 0 255
修改颜色后保存的话会改变两行。有一个额外的注释行,并且红脸的颜色值已更改。这里是脚本修改的
some_ascii.ply
:
ply
format ascii 1.0
element vertex 4
comment tetrahedron vertices
property float x
property float y
property float z
element face 4
property list uchar int vertex_indices
property uchar red
property uchar green
property uchar blue
end_header
0 0 0
0 1 1
1 0 1
1 1 0
3 0 1 2 255 255 255
3 0 2 3 0 255 255
3 0 1 3 0 255 0
3 1 2 3 0 0 255
如果您实际进行搜索,互联网上还有大量有关 ply 文件的信息。我几乎直接找到了这里发布的信息。下面是从编程角度来看最重要的文档:文件格式的规范:
Copyright (c) 1994 The Board of Trustees of The Leland Stanford
Junior University. All rights reserved.
Permission to use, copy, modify and distribute this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice and this permission notice appear in
all copies of this software and that you do not sell the software.
THE SOFTWARE IS PROVIDED "AS IS" AND WITHOUT WARRANTY OF ANY KIND,
EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
Author: Greg Turk
The PLY Polygon File Format
---------------------------
Introduction
------------
This document presents the PLY polygon file format, a format for storing
graphical objects that are described as a collection of polygons. Our goal is
to provide a format that is simple and easy to implement but that is general
enough to be useful for a wide range of models. The file format has two
sub-formats: an ASCII representation for easily getting started, and a binary
version for compact storage and for rapid saving and loading. We hope that
this format will promote the exchange of graphical object between programs and
also between groups of people.
Overview
--------
Anyone who has worked in the field of computer graphics for even a short
time knows about the bewildering array of storage formats for graphical
objects. It seems as though every programmer creates a new file format for
nearly every new programming project. The way out of this morass of
formats is to create a single file format that is both flexible enough to
anticipate future needs and that is simple enough so as not to drive away
potential users. Once such a format is defined, a suite of utilities (both
procedures and entire programs) can be written that are centered around this
format. Each new utility that is added to the suite can leverage off the power
of the others.
The PLY format describes an object as a collection of vertices, faces and
other elements, along with properties such as color and normal direction that
can be attached to these elements. A PLY file contains the description of
exactly one object. Sources of such objects include: hand-digitized objects,
polygon objects from modeling programs, range data, triangles from marching
cubes (isosurfaces from volume data), terrain data, radiosity models.
Properties that might be stored with the object include: color, surface
normals, texture coordinates, transparency, range data confidence, and
different properties for the front and back of a polygon.
The PLY format is NOT intended to be a general scene description
language, a shading language or a catch-all modeling format. This means
that it includes no transformation matrices, object instantiation, modeling
hierarchies, or object sub-parts. It does not include parametric patches,
quadric surfaces, constructive solid geometry operations, triangle strips,
polygons with holes, or texture descriptions (not to be confused with texture
coordinates, which it does support!).
A typical PLY object definition is simply a list of (x,y,z) triples for
vertices and a list of faces that are described by indices into the list of
vertices. Most PLY files include this core information. Vertices and faces
are two examples of "elements", and the bulk of a PLY file is its list of
elements. Each element in a given file has a fixed number of "properties" that
are specified for each element. The typical information in a PLY file contains
just two elements, the (x,y,z) triples for vertices and the vertex indices for
each face. Applications can create new properties that are attached to
elements of an object. For example, the properties red, green and blue are
commonly associated with vertex elements. New properties are added in such a
way that old programs do not break when these new properties are encountered.
Properties that are not understood by a program can either be carried along
uninterpreted or can be discarded. In addition, one can create a new element
type and define the properties associated with this element. Examples of new
elements are edges, cells (lists of pointers to faces) and materials (ambient,
diffuse and specular colors and coefficients). New elements can also be
carried along or discarded by programs that do not understand them.
File Structure
--------------
This is the structure of a typical PLY file:
Header
Vertex List
Face List
(lists of other elements)
The header is a series of carraige-return terminated lines of text that
describe the remainder of the file. The header includes a description of each
element type, including the element's name (e.g. "edge"), how many such
elements are in the object, and a list of the various properties associated
with the element. The header also tells whether the file is binary or ASCII.
Following the header is one list of elements for each element type, presented
in the order described in the header.
Below is the complete ASCII description for a cube. The header of a binary
version of the same object would differ only in substituting the word
"binary_little_endian" or "binary_big_endian" for the word "ascii". The
comments in brackets are NOT part of the file, they are annotations to this
example. Comments in files are ordinary keyword-identified lines that begin
with the word "comment".
ply
format ascii 1.0 { ascii/binary, format version number }
comment made by Greg Turk { comments keyword specified, like all lines }
comment this file is a cube
element vertex 8 { define "vertex" element, 8 of them in file }
property float x { vertex contains float "x" coordinate }
property float y { y coordinate is also a vertex property }
property float z { z coordinate, too }
element face 6 { there are 6 "face" elements in the file }
property list uchar int vertex_indices { "vertex_indices" is a list of ints }
end_header { delimits the end of the header }
0 0 0 { start of vertex list }
0 0 1
0 1 1
0 1 0
1 0 0
1 0 1
1 1 1
1 1 0
4 0 1 2 3 { start of face list }
4 7 6 5 4
4 0 4 5 1
4 1 5 6 2
4 2 6 7 3
4 3 7 4 0
This example demonstrates the basic components of the header. Each part
of the header is a carraige-return terminated ASCII string that begins with a
keyword. Even the start and end of the header ("ply<cr>" and
"end_header<cr>") are in this form. The characters "ply<cr>" must be the
first four characters of the file, since they serve as the file�s magic number.
Following the start of the header is the keyword "format" and a specification
of either ASCII or binary format, followed by a version number. Next is the
description of each of the elements in the polygon file, and within each
element description is the specification of the properties. Then generic
element description has this form:
element <element-name> <number-in-file>
property <data-type> <property-name-1>
property <data-type> <property-name-2>
property <data-type> <property-name-3>
...
The properties listed after an "element" line define both the data type of the
property and also the order in which the property appears for each element.
There are two kinds of data types a property may have: scalar and list. Here
is a list of the scalar data types a property may have:
name type number of bytes
---------------------------------------
char character 1
uchar unsigned character 1
short short integer 2
ushort unsigned short integer 2
int integer 4
uint unsigned integer 4
float single-precision float 4
double double-precision float 8
These byte counts are important and must not vary across implementations in
order for these files to be portable. There is a special form of property
definitions that uses the list data type:
property list <numerical-type> <numerical-type> <property-name>
An example of this is from the cube file above:
property list uchar int vertex_indices
This means that the property "vertex_indices" contains first an unsigned char
telling how many indices the property contains, followed by a list containing
that many integers. Each integer in this variable-length list is an index to
a vertex.
Another Example
---------------
Here is another cube definition:
ply
format ascii 1.0
comment author: Greg Turk
comment object: another cube
element vertex 8
property float x
property float y
property float z
property red uchar { start of vertex color }
property green uchar
property blue uchar
element face 7
property list uchar int vertex_indices { number of vertices for each face }
element edge 5 { five edges in object }
property int vertex1 { index to first vertex of edge }
property int vertex2 { index to second vertex }
property uchar red { start of edge color }
property uchar green
property uchar blue
end_header
0 0 0 255 0 0 { start of vertex list }
0 0 1 255 0 0
0 1 1 255 0 0
0 1 0 255 0 0
1 0 0 0 0 255
1 0 1 0 0 255
1 1 1 0 0 255
1 1 0 0 0 255
3 0 1 2 { start of face list, begin with a triangle }
3 0 2 3 { another triangle }
4 7 6 5 4 { now some quadrilaterals }
4 0 4 5 1
4 1 5 6 2
4 2 6 7 3
4 3 7 4 0
0 1 255 255 255 { start of edge list, begin with white edge }
1 2 255 255 255
2 3 255 255 255
3 0 255 255 255
2 0 0 0 0 { end with a single black line }
This file specifies a red, green and blue value for each vertex. To
illustrate the variable-length nature of vertex_indices, the first two faces of
the object are triangles instead of a single square. This means that the
number of faces in the object is 7. This object also contains a list of
edges. Each edge contains two pointers to the vertices that delinate the
edge. Each edge also has a color. The five edges defined above were
specified so as to highlight the two triangles in the file. The first four
edges are white, and they surround the two triangles. The final edge is
black, and it is the edge that separates the triangles.
User-Defined Elements
---------------------
The examples above showed the use of three elements: vertices, faces and
edges. The PLY format allows users to define their own elements as well.
The format for defining a new element is exactly the same as for vertices,
faces and edges. Here is the section of a header that defines a material
property:
element material 6
property ambient_red uchar { ambient color }
property ambient_green uchar
property ambient_blue uchar
property ambient_coeff float
property diffuse_red uchar { diffuse color }
property diffuse_green uchar
property diffuse_blue uchar
property diffuse_coeff float
property specular_red uchar { specular color }
property specular_green uchar
property specular_blue uchar
property specular_coeff float
property specular_power float { Phong power }
These lines would appear in the header directly after the specification of
vertices, faces and edges. If we want each vertex to have a material
specification, we might add this line to the end of the properties for a
vertex:
property material_index int
This integer is now an index into the list of materials contained in the file.
It may be tempting for the author of a new application to invent several new
elements to be stored in PLY files. This practice should be kept to a
minimum. Much better is to try adapting common elements (vertices, faces,
edges, materials) to new uses, so that other programs that understand these
elements might be useful in manipulating these adapted elements. Take, for
example, an application that describes molecules as collections of spheres and
cylinders. It would be tempting define sphere and cylinder elements for the
PLY files containing the molecules. If, however, we use the vertex and edge
elements for this purpose (adding the radius property to each), we can make
use of programs that manipulate and display vertices and edges. Clearly one
should not create special elements for triangles and quadrilaterals, but
instead use the face element. What if a program does not know the adjacency
between faces and vertices (so-called unshared vertices)? This is where each
triangle (say) is purely a collection of three positions in space, with no
notion whether some triangles have common vertices. This is a fairly common
situation. Assuming there are N triangles in a given object, then 3N vertices
should be written to the file, followed by N faces that simply connect up
these vertices. We anticipate that a utility will be written that converts
between unshared and shared vertex files.
Object Information
------------------
Interface Routines
------------------
This section describes a set of C routines that make it easy to read and write
PLY polygon files. Both binary and ASCII files can be written with almost
identical procedure calls. There are simple mechanisms for allowing a program
to carry along information about an object even if the program doesn't
explicitly know about all the types of elements and properties in a file.
Writing Files
-------------
Whether reading or writing a PLY file, there is one data structure that
is associated with a given file, and that is the "PlyFile" data type.
To write a file, we call the routine "ply_write":
PlyFile *ply_write (FILE *fp, /* pointer to file for writing */
int nelems, /* number of elements in file */
char **elem_names, /* list of element names */
int file_type) /* binary or ascii? */
This routine returns a pointer to a structure of type PlyFile which will
be used later to refer to the file. "ply_write" is called with a pointer
to a file that we have opened for writing, the number of
General Utilities
-----------------
rescale
center of mass
compute vertex normals
polygon editor
polygon display
create platonic and archemidean polyhedra
truncate, stellate, dual, snub
laplacian smoothing
mesh simplification
conversion to and from PLY files
shared <-> unshared vertices
split arbitrary polygons into triangles
find connected components
refine a subdivision surface
strip away some properties and/or elements of a PLY file
create new properties with default values
combine multiple polygonal objects into one
re-map values of properties into new ranges (like [0,255] into [0,1])
re-name properties
orient the faces of an object so that adjacent faces are consistant
Pre-Defined Elements and Properties
-----------------------------------
Although the PLY format allows arbitrary new elements and properties, the
biggest benefit of using the format is for communication between programs.
These programs should understand a common set of elements and properties.
To that end, we present suggestions for the names and types of a number of
properties.
The suggestions for properties are broken down into three separate lists. The
first of these lists contain the two elements (vertex and face) and the
associated four properties that ALL programs that use PLY files should
understand. These four properties (x, y, z, vertex_indices) comprise the
minimal information that any polygon file should contain. Writing a program
that expects these four properties is trivial, thus making it easy for a
program to accept any PLY file that contains these "core" properties. The
second list describes further properties that are likely to be used often.
The final set are some suggestions for properties that some applications may
desire.
Core List (required)
--------------------
Element: vertex
x float x coordinate
y float y coordinate
z float z coordinate
Element: face
vertex_indices list of int indices to vertices
Second List (often used)
------------------------
Element: vertex
nx float x component of normal
ny float y component of normal
nz float z component of normal
red uchar red part of color
green uchar green part of color
blue uchar blue part of color
alpha uchar amount of transparency
material_index int index to list of materials
Element: face
Element: edge
vertex1 int index to vertex
vertex2 int other index to vertex
Element: material
red uchar red part of color
green uchar green part of color
blue uchar blue part of color
alpha uchar amount of transparency
reflect_coeff float amount of light reflected
refract_coeff float amount of light transmitted
refract_index float index of refraction
extinct_coeff float extinction coefficient
Third List (suggested extensions)
---------------------------------
Element: vertex
face_indices list of int indices to faces
vertex_indices list of int indices to vertices
edge_indices list of int indices to edges
radius float for spheres
Element: face
back_red uchar color of backside
back_green uchar
back_blue uchar
Element: edge
face1 int index to face
face2 int other index to face
radius float for cylinders
crease_tag uchar crease in subdivision surface
Element: material
Element: cell examples: tetrahedra, cubes
face_indices list of int indices to faces
vertex_indices list of int indices to vertices
edge_indices list of int indices to edges
简单的方法是使用一些 python 模块并且不要手动更改文件,例如您可以使用 MeshLib python 模块
pip install --upgrade pip
pip install meshlib
以下脚本应该对您有帮助
# import mrmeshpy
from meshlib import mrmeshpy as mm
# load colored points
vertColorMap = mm.VertColorMap()
loadRes = mm.loadPoints("coloredPoints.ply",vertColorMap)
# change color in 5th vert
vertColorMap.vec[5] = mm.Color(255,255,255,255)
# save points with changed colors
saveRes = mm.savePoints( loadRes, mm.Path("recoloredPoints.ply"), vertColorMap)