我不知道为什么我在使用 "#version 300 es "时得到 "unsupported shader version "的错误信息。#version 300 es
在我的顶点着色器中使用最新的EMScripten 1.39。有了 #version 100
它工作得很好。
const GLchar* vertex_shader_code[] = {
"#version 300 es\n"
"precision mediump float; \n"
"void main() { \n"
"gl_Position = vec4(0.0, 0.0, 0.0, 1.0); \n"
"} \n"
};
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
SDL_version compiled;
SDL_version linked;
SDL_VERSION(&compiled);
SDL_GetVersion(&linked);
printf("Compiled SDL version: %d.%d.%d\n", compiled.major, compiled.minor, compiled.patch);
printf("Linked SDL version: %d.%d.%d\n", linked.major, linked.minor, linked.patch);
SDL_Init(SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer(CANVAS_WIDTH, CANVAS_HEIGHT, 0, &window, &renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
GLuint vertex_shader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertex_shader, 1, vertex_shader_code, 0);
glCompileShader(vertex_shader);
auto compile_success = 0;
auto compile_info_lenght = 0;
glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &compile_success);
if(compile_success == GL_FALSE) {
glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &compile_info_lenght);
std::string vertex_shader_log(compile_info_lenght, ' ');
glGetShaderInfoLog(vertex_shader, compile_info_lenght, NULL, &vertex_shader_log[0]);
int n = vertex_shader_log.length();
char char_array[n + 1];
strcpy(char_array, vertex_shader_log.c_str());
printf("%s\n", char_array);
glDeleteShader(vertex_shader);
return 0;
}
我使用的是 emcc -s main.cpp -o index.html --shell-file shell.html -s USE_SDL=2 -s FULL_ES3=1
留言。
Compiled SDL version: 2.0.9
Linked SDL version: 2.0.9
ERROR: unsupported shader version
我做错了什么?
对于有同样问题的人,解决办法是SDL_WINDOW_OPENGL。
SDL_CreateWindowAndRenderer(CANVAS_WIDTH, CANVAS_HEIGHT, SDL_WINDOW_OPENGL, &window, &renderer);