我正在尝试用C ++创建一个洞穴故事克隆的游戏窗口,所以首先,我创建下面的头文件,之后,我去创建类文件。当我完成该类时,我一直收到参数类型为sdl_window和sdl_render的参数类型不完整的错误。如果有人能帮助我弄清楚我做错了什么。
到Graphics.h
#ifndef GRAPHICS.h
#define GRAPHICS.h
struct SDL_window;
struct SDL_render;
class Graphics {
public:
Graphics();
~Graphics();
private:
SDL_window* window = NULL;
SDL_render* render = NULL;
};
#endif
Graphics.cpp
#include <SDL.h>
#include "graphics.h"
/* Graphics class
* Holds all information dealing with graphics for the game
*/
Graphics::Graphics() {
SDL_CreateWindowAndRenderer(640, 480, 0, &window, &render);
SDL_SetWindowTitle(window, "Cavestory");
}
Graphics::~Graphics() {
SDL_DestroyWindow(window);
}
问题是您声明自己的类型与SDL类型无关。重写类以使用适当的类型:
#include <SDL.h>
class Graphics {
public:
Graphics();
~Graphics();
private:
SDL_Window * window = nullptr;
SDL_Renderer * render = nullptr;
};