我正在为孩子们做一个教育游戏..但我在场景结束时停止了我无法创建一个代码来启动新场景..在第一个脚本中,当玩游戏时场景直到最后一个场景才停止。
YouWin.pictureInPlace++;
我搜索了很多,没有找到我的问题,所以我咨询了你。按一个按钮进入下一个场景比较容易,但我更喜欢自动完成这个任务我认为这个任务可以通过布尔来实现,但需要引用游戏对象..以及2个图像上的脚本。第一个脚本(经理)在Canvas上放了四个图像..第二个(YouWin)我放了空GameObject ...感谢你的帮助
第一个脚本(经理)
using UnityEngine;
using UnityEngine.EventSystems;
public class Manager : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
Vector2 pos1;
public GameObject pos2;
private bool canMove;
public GameObject winner;
void Start()
{
pos1 = transform.position;
canMove = true;
}
public void OnBeginDrag(PointerEventData eventData)
{
Debug.Log(eventData);
}
public void OnDrag(PointerEventData eventData)
{
if (canMove)
transform.position = Input.mousePosition;
}
public void OnEndDrag(PointerEventData eventData)
{
float distance = Vector3.Distance(transform.position, pos2.transform.position);
if (distance < 50)
{
transform.position = pos2.transform.position;
transform.localScale = pos2.transform.localScale;
canMove = false;
winner.GetComponent<YouWin>().pictureInPlace++;
}
else
{
transform.position = pos1;
}
}
}
第二个脚本(YouWin)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class YouWin : MonoBehaviour
{
public int NumberOfImages;
public int pictureInPlace;
public string sceneName;
void Update()
{
if (pictureInPlace == NumberOfImages)
{
StartCoroutine(LoadScene());
Debug.Log("You Win!");
}
}
IEnumerator LoadScene()
{
yield return new WaitForSeconds(1.5f);
SceneManager.LoadScene(sceneName);
}
}
看起来您没有在Manager脚本中引用YouWin。您应该通过将其添加为全局变量public YouWin <variable_name>;
或引用您的空GameObject并获取YouWin组件来包含它:
public GameObject emptyObject;
emptyObject.GetComponent<YouWin>().picturesInPlace++;
毕竟感谢帮助我,但我能够在第一个脚本(经理)中找到正确的解决方案:
bool static Done;
void Start()
{
bool Done = false;
}
public void OnEndDrag(PointerEventData eventData)
{
float distance = Vector3.Distance(transform.position, pos2.transform.position);
if (distance < 50)
{
transform.position = pos2.transform.position;
transform.localScale = pos2.transform.localScale;
canMove = false;
bool Done = True;
}
}
并从第二个脚本(YouWin)调用它
public string sceneName;
void Update()
{
if(Youwin.Done)
{
StartCoroutine(LoadScene());
}
}
IEnumerator LoadScene()
{
yield return new WaitForSeconds(0.5f);
SceneManager.LoadScene(sceneName);
}
这是正确的解决方案;