crop 相关问题

裁剪是指与裁剪图像有关的任何问题。

Android 位图保存无透明区域

我想保存没有透明区域的位图。 位图具有大的透明像素。 所以我想删除它 我怎样才能做到这一点? 我无法添加图片,所以用符号解释。 我不想裁剪

回答 5 投票 0

如何裁剪图像?

我的项目 这是我第一次制作网站,我在互联网上搜索过并观看了视频,但它对我来说不起作用。 我试图让这张图片看起来不错并经过裁剪,但我不确定...

回答 1 投票 0

如何平滑合并裁剪后的数据?

我训练模型并使用裁剪(10204x1024 到 128x128)增强图像,因为我有一个小数据集 训练后,我将裁剪后的图像合并回原始状态 输入图片

回答 1 投票 0

FabricJs如何在使用clipPath属性剪切图像时保持Image Stroke,

我使用此代码片段将笔划添加到图像中 Fabric.Image.fromURL('https://mediatours.ca/img/placeholder.jpg', function(img) { img.scale(0.2).set({ 左:10, 顶部:150, 角度:...

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旋转图像后,画布无法旋转,只能将图像旋转并适合原始画布的高度和宽度

我希望画布的高度和宽度在旋转图像时发生变化并相应地工作,并且叠加层也应适合旋转的画布,并且裁剪应相应地工作。 我希望画布的高度和宽度在旋转图像时发生变化并相应地工作,并且叠加层也应适合旋转的画布,并且裁剪应相应地工作。 <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Image Cropper</title> <link rel="stylesheet" href="https://code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"> <style> html, body { background: black; margin: 0; padding: 0; height: 90%; } .image-container { position: relative; min-height: 80%; display: flex; align-items: center; justify-content: center; margin: auto; overflow: visible; /* background-color: #f8f9fa; */ } /* @media (max-width: 480px) { .image-container { min-height: 60vh; } } */ #canvas { display: block; max-width: 100%; max-height: 100%; margin: auto; /* background-color: white; */ } .main-div { padding-top: 5%; width: 100%; height: 100%; background: black; } .overlay { position: absolute; border: 2px solid yellow; cursor: move; touch-action: none; z-index: 1; } .ui-resizable-handle { background-image: none; } .corner { position: absolute; width: 15px; height: 15px; background-color: yellow; border-radius: 50%; } .corner.top-left { top: -5px; left: -5px; } .corner.top-right { top: -5px; right: -5px; } .corner.bottom-left { bottom: -5px; left: -5px; } .corner.bottom-right { bottom: -5px; right: -5px; } .overlay-background { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.5); /* Default opacity for rectangle */ pointer-events: none; } .rotate-buttons { margin-top: 10px; } </style> </head> <body> <div class="main-div"> <button id="cropButton">Crop</button> <select id="shapeSelect" onchange="selectShape()"> <option value="rectangle" selected>Rectangle</option> <option value="circle">Circle</option> </select> <div class="rotate-buttons"> <button onclick="rotateClockwise()">Rotate Clockwise</button> <button onclick="rotateCounterClockwise()">Rotate Counter Clockwise</button> </div> <div class="image-container"> <div class="overlay-background"></div> <canvas id="canvas"></canvas> <div class="overlay"> <div class="corner top-left"></div> <div class="corner top-right"></div> <div class="corner bottom-left"></div> <div class="corner bottom-right"></div> </div> </div> <div id="croppedImagePreview"></div> </div> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/jqueryui-touch-punch/0.2.3/jquery.ui.touch-punch.min.js"></script> <!-- Include Touch Punch for touch support --> <script> document.addEventListener('DOMContentLoaded', function() { const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); const imageObj = new Image(); const overlay = document.querySelector('.overlay'); const overlayBackground = document.querySelector('.overlay-background'); const croppedCanvas = document.createElement("canvas"); const croppedCtx = croppedCanvas.getContext("2d"); let selectedShape = "rectangle"; let rotation = 0; // Initial rotation angle // Define selectShape function to fix the Uncaught ReferenceError window.selectShape = function() { selectedShape = document.getElementById("shapeSelect").value; console.log(selectedShape); // Adjust overlay style based on selected shape overlay.style.borderRadius = selectedShape === "circle" ? "50%" : "0%"; // Adjust border radius for circle // Adjust overlay background opacity based on selected shape if (selectedShape === "circle") { overlayBackground.style.backgroundColor = "rgba(0, 0, 0, 0.5)"; // 50% opacity for circle } else { overlayBackground.style.backgroundColor = "rgba(0, 0, 0, 0.7)"; // Higher opacity for rectangle } }; // Function to rotate the image clockwise window.rotateClockwise = function() { rotation += 90; drawRotatedImage(); }; // Function to rotate the image counter-clockwise window.rotateCounterClockwise = function() { rotation -= 90; drawRotatedImage(); }; function drawRotatedImage() { const originalWidth = imageObj.naturalWidth; const originalHeight = imageObj.naturalHeight; const is90Or270 = Math.abs(rotation % 360) === 90 || Math.abs(rotation % 360) === 270; // Set canvas size based on rotation if (is90Or270) { canvas.width = originalHeight; canvas.height = originalWidth; } else { canvas.width = originalWidth; canvas.height = originalHeight; } ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.save(); ctx.translate(canvas.width / 2, canvas.height / 2); ctx.rotate(rotation * Math.PI / 180); ctx.drawImage(imageObj, -originalWidth / 2, -originalHeight / 2, originalWidth, originalHeight); ctx.restore(); // Update the overlay to match the new dimensions initializeOverlay(); } imageObj.onload = function() { const container = document.querySelector('.image-container'); const ratio = Math.min(container.clientWidth / imageObj.naturalWidth, container.clientHeight / imageObj.naturalHeight); const imageWidth = imageObj.naturalWidth * ratio; const imageHeight = imageObj.naturalHeight * ratio; canvas.width = imageObj.naturalWidth; canvas.height = imageObj.naturalHeight; canvas.style.width = `${imageWidth}px`; canvas.style.height = `${imageHeight}px`; container.style.width = `${imageWidth}px`; container.style.height = `${imageHeight}px`; ctx.drawImage(imageObj, 0, 0, imageObj.naturalWidth, imageObj.naturalHeight); initializeOverlay(); }; imageObj.crossOrigin = "Anonymous"; imageObj.src = 'rope41.png'; // Make sure the path is correct function initializeOverlay() { const container = document.querySelector('.image-container'); const ratio = Math.min(container.clientWidth / imageObj.naturalWidth, container.clientHeight / imageObj.naturalHeight); const imageWidth = imageObj.naturalWidth * ratio; const imageHeight = imageObj.naturalHeight * ratio; var tempImageWidth = imageWidth - 4; //Adjusting width the initial overlay to fit properly in pixels var tempImageHeight = imageHeight - 3; //Adjusting height the initial overlay to fit properly pixels overlay.style.width = `${tempImageWidth}px`; overlay.style.height = `${tempImageHeight}px`; // Center the overlay overlay.style.top = `${(container.clientHeight - imageHeight) / 2}px`; overlay.style.left = `${(container.clientWidth - imageWidth) / 2}px`; $(overlay).resizable({ containment: "parent", handles: 'n, e, s, w, ne, se, sw, nw', minWidth: 100, // Setting minimum width for resizing minHeight: 100, // Setting minimum height for resizing resize: function(event, ui) { updateOverlayBackground(ui.position, ui.size); } }).draggable({ containment: "parent", drag: function(event, ui) { // Get the current dimensions using jQuery const currentWidth = $(overlay).width(); const currentHeight = $(overlay).height(); // Create a size object to pass to the update function const size = { width: currentWidth, height: currentHeight }; updateOverlayBackground(ui.position, size); } }); updateOverlayBackground({ top: overlay.style.top, left: overlay.style.left }, { width: tempImageWidth, height: tempImageHeight }); } function updateOverlayBackground(position, size) { // Corrected to ensure position and size are correctly parsed as numbers const left = parseFloat(position.left) || 0; // Added default value to prevent undefined const top = parseFloat(position.top) || 0; // Added default value to prevent undefined const width = parseFloat(size.width) || 0; // Added default value to prevent undefined const height = parseFloat(size.height) || 0; // Added default value to prevent undefined overlayBackground.style.clipPath = `polygon( 0 0, 0 100%, ${left}px 100%, ${left}px ${top}px, ${left + width}px ${top}px, ${left + width}px ${top + height}px, ${left}px ${top + height}px, ${left}px 100%, 100% 100%, 100% 0 )`; } document.getElementById('cropButton').addEventListener('click', cropImage); function cropImage() { const selectedShape = document.getElementById("shapeSelect").value; const canvasRect = canvas.getBoundingClientRect(); const bounds = overlay.getBoundingClientRect(); const scaleX = canvas.width / canvasRect.width; const scaleY = canvas.height / canvasRect.height; const cropX = (bounds.left - canvasRect.left) * scaleX; const cropY = (bounds.top - canvasRect.top) * scaleY; const cropWidth = bounds.width * scaleX; const cropHeight = bounds.height * scaleY; croppedCanvas.width = cropWidth; croppedCanvas.height = cropHeight; if (selectedShape === "rectangle") { croppedCtx.drawImage(canvas, cropX, cropY, cropWidth, cropHeight, 0, 0, cropWidth, cropHeight); } else if (selectedShape === "circle") { let rx = cropWidth / 2; // Radius along x-axis let ry = cropHeight / 2; // Radius along y-axis let cx = rx; // Center along x-axis let cy = ry; // Center along y-axis croppedCtx.save(); // Save the current context state croppedCtx.beginPath(); croppedCtx.translate(cx, cy); // Translate to the center of the ellipse croppedCtx.scale(1, ry / rx); // Scale to make the circle an ellipse croppedCtx.arc(0, 0, rx, 0, Math.PI * 2); croppedCtx.closePath(); croppedCtx.restore(); // Restore the previous context state croppedCtx.clip(); croppedCtx.drawImage( canvas, cropX, cropY, cropWidth, cropHeight, 0, 0, cropWidth, cropHeight ); } const imgPreview = document.getElementById('croppedImagePreview'); imgPreview.innerHTML = ''; const img = new Image(); img.src = croppedCanvas.toDataURL("image/png"); console.log(img.src); imgPreview.appendChild(img); } }); </script> </body> </html> 旋转时,我需要画布也旋转,并在旋转的图像上进行裁剪。 我尝试根据旋转切换画布的高度和宽度,但没有成功。 <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Image Cropper</title> <link rel="stylesheet" href="https://code.jquery.com/ui/1.12.1/themes/base/jquery-ui.css"> <style> html, body { background: black; margin: 0; padding: 0; height: 90%; } .image-container { position: relative; min-height: 80%; display: flex; align-items: center; justify-content: center; margin: auto; overflow: visible; /* background-color: #f8f9fa; */ } /* @media (max-width: 480px) { .image-container { min-height: 60vh; } } */ #canvas { display: block; max-width: 100%; max-height: 100%; margin: auto; /* background-color: white; */ } .main-div { padding-top: 5%; width: 100%; height: 100%; background: black; } .overlay { position: absolute; border: 2px solid yellow; cursor: move; touch-action: none; z-index: 1; } .ui-resizable-handle { background-image: none; } .corner { position: absolute; width: 15px; height: 15px; background-color: yellow; border-radius: 50%; } .corner.top-left { top: -5px; left: -5px; } .corner.top-right { top: -5px; right: -5px; } .corner.bottom-left { bottom: -5px; left: -5px; } .corner.bottom-right { bottom: -5px; right: -5px; } .overlay-background { position: absolute; top: 0; left: 0; width: 100%; height: 100%; background-color: rgba(0, 0, 0, 0.5); /* Default opacity for rectangle */ pointer-events: none; } .rotate-buttons { margin-top: 10px; } </style> </head> <body> <div class="main-div"> <button id="cropButton">Crop</button> <select id="shapeSelect" onchange="selectShape()"> <option value="rectangle" selected>Rectangle</option> <option value="circle">Circle</option> </select> <div class="rotate-buttons"> <button onclick="rotateClockwise()">Rotate Clockwise</button> <button onclick="rotateCounterClockwise()">Rotate Counter Clockwise</button> </div> <div class="image-container"> <div class="overlay-background"></div> <canvas id="canvas"></canvas> <div class="overlay"> <div class="corner top-left"></div> <div class="corner top-right"></div> <div class="corner bottom-left"></div> <div class="corner bottom-right"></div> </div> </div> <div id="croppedImagePreview"></div> </div> <script src="https://code.jquery.com/jquery-3.6.0.min.js"></script> <script src="https://code.jquery.com/ui/1.12.1/jquery-ui.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/jqueryui-touch-punch/0.2.3/jquery.ui.touch-punch.min.js"></script> <!-- Include Touch Punch for touch support --> <script> document.addEventListener('DOMContentLoaded', function() { const canvas = document.getElementById("canvas"); const ctx = canvas.getContext("2d"); const imageObj = new Image(); const overlay = document.querySelector('.overlay'); const overlayBackground = document.querySelector('.overlay-background'); const croppedCanvas = document.createElement("canvas"); const croppedCtx = croppedCanvas.getContext("2d"); let selectedShape = "rectangle"; let rotation = 0; // Initial rotation angle // Define selectShape function to fix the Uncaught ReferenceError window.selectShape = function() { selectedShape = document.getElementById("shapeSelect").value; console.log(selectedShape); // Adjust overlay style based on selected shape overlay.style.borderRadius = selectedShape === "circle" ? "50%" : "0%"; // Adjust border radius for circle // Adjust overlay background opacity based on selected shape if (selectedShape === "circle") { overlayBackground.style.backgroundColor = "rgba(0, 0, 0, 0.5)"; // 50% opacity for circle } else { overlayBackground.style.backgroundColor = "rgba(0, 0, 0, 0.7)"; // Higher opacity for rectangle } }; // Function to rotate the image clockwise window.rotateClockwise = function() { rotation += 90; drawRotatedImage(); }; // Function to rotate the image counter-clockwise window.rotateCounterClockwise = function() { rotation -= 90; drawRotatedImage(); }; function drawRotatedImage() { const originalWidth = imageObj.naturalWidth; const originalHeight = imageObj.naturalHeight; const is90Or270 = Math.abs(rotation % 360) === 90 || Math.abs(rotation % 360) === 270; // Set canvas size based on rotation if (is90Or270) { canvas.width = originalHeight; canvas.height = originalWidth; } else { canvas.width = originalWidth; canvas.height = originalHeight; } ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.save(); ctx.translate(canvas.width / 2, canvas.height / 2); ctx.rotate(rotation * Math.PI / 180); ctx.drawImage(imageObj, -originalWidth / 2, -originalHeight / 2, originalWidth, originalHeight); ctx.restore(); // Update the overlay to match the new dimensions initializeOverlay(); } imageObj.onload = function() { const container = document.querySelector('.image-container'); const ratio = Math.min(container.clientWidth / imageObj.naturalWidth, container.clientHeight / imageObj.naturalHeight); const imageWidth = imageObj.naturalWidth * ratio; const imageHeight = imageObj.naturalHeight * ratio; canvas.width = imageObj.naturalWidth; canvas.height = imageObj.naturalHeight; canvas.style.width = `${imageWidth}px`; canvas.style.height = `${imageHeight}px`; container.style.width = `${imageWidth}px`; container.style.height = `${imageHeight}px`; ctx.drawImage(imageObj, 0, 0, imageObj.naturalWidth, imageObj.naturalHeight); initializeOverlay(); }; imageObj.crossOrigin = "Anonymous"; imageObj.src = 'rope41.png'; // Make sure the path is correct function initializeOverlay() { const container = document.querySelector('.image-container'); const ratio = Math.min(container.clientWidth / imageObj.naturalWidth, container.clientHeight / imageObj.naturalHeight); const imageWidth = imageObj.naturalWidth * ratio; const imageHeight = imageObj.naturalHeight * ratio; var tempImageWidth = imageWidth - 4; //Adjusting width the initial overlay to fit properly in pixels var tempImageHeight = imageHeight - 3; //Adjusting height the initial overlay to fit properly pixels overlay.style.width = `${tempImageWidth}px`; overlay.style.height = `${tempImageHeight}px`; // Center the overlay overlay.style.top = `${(container.clientHeight - imageHeight) / 2}px`; overlay.style.left = `${(container.clientWidth - imageWidth) / 2}px`; $(overlay).resizable({ containment: "parent", handles: 'n, e, s, w, ne, se, sw, nw', minWidth: 100, // Setting minimum width for resizing minHeight: 100, // Setting minimum height for resizing resize: function(event, ui) { updateOverlayBackground(ui.position, ui.size); } }).draggable({ containment: "parent", drag: function(event, ui) { // Get the current dimensions using jQuery const currentWidth = $(overlay).width(); const currentHeight = $(overlay).height(); // Create a size object to pass to the update function const size = { width: currentWidth, height: currentHeight }; updateOverlayBackground(ui.position, size); } }); updateOverlayBackground({ top: overlay.style.top, left: overlay.style.left }, { width: tempImageWidth, height: tempImageHeight }); } function updateOverlayBackground(position, size) { // Corrected to ensure position and size are correctly parsed as numbers const left = parseFloat(position.left) || 0; // Added default value to prevent undefined const top = parseFloat(position.top) || 0; // Added default value to prevent undefined const width = parseFloat(size.width) || 0; // Added default value to prevent undefined const height = parseFloat(size.height) || 0; // Added default value to prevent undefined overlayBackground.style.clipPath = `polygon( 0 0, 0 100%, ${left}px 100%, ${left}px ${top}px, ${left + width}px ${top}px, ${left + width}px ${top + height}px, ${left}px ${top + height}px, ${left}px 100%, 100% 100%, 100% 0 )`; } document.getElementById('cropButton').addEventListener('click', cropImage); function cropImage() { const selectedShape = document.getElementById("shapeSelect").value; const canvasRect = canvas.getBoundingClientRect(); const bounds = overlay.getBoundingClientRect(); const scaleX = canvas.width / canvasRect.width; const scaleY = canvas.height / canvasRect.height; const cropX = (bounds.left - canvasRect.left) * scaleX; const cropY = (bounds.top - canvasRect.top) * scaleY; const cropWidth = bounds.width * scaleX; const cropHeight = bounds.height * scaleY; croppedCanvas.width = cropWidth; croppedCanvas.height = cropHeight; if (selectedShape === "rectangle") { croppedCtx.drawImage(canvas, cropX, cropY, cropWidth, cropHeight, 0, 0, cropWidth, cropHeight); } else if (selectedShape === "circle") { let rx = cropWidth / 2; // Radius along x-axis let ry = cropHeight / 2; // Radius along y-axis let cx = rx; // Center along x-axis let cy = ry; // Center along y-axis croppedCtx.save(); // Save the current context state croppedCtx.beginPath(); croppedCtx.translate(cx, cy); // Translate to the center of the ellipse croppedCtx.scale(1, ry / rx); // Scale to make the circle an ellipse croppedCtx.arc(0, 0, rx, 0, Math.PI * 2); croppedCtx.closePath(); croppedCtx.restore(); // Restore the previous context state croppedCtx.clip(); croppedCtx.drawImage( canvas, cropX, cropY, cropWidth, cropHeight, 0, 0, cropWidth, cropHeight ); } const imgPreview = document.getElementById('croppedImagePreview'); imgPreview.innerHTML = ''; const img = new Image(); img.src = croppedCanvas.toDataURL("image/png"); console.log(img.src); imgPreview.appendChild(img); } }); </script> </body> </html>

回答 1 投票 0

Mediapipe 面部网格使用通过 mediaipipe 生成的边界框裁剪时不会检测到面部(仅面部)

所以我一直在尝试使用mediapipefacemesh地标点来检测和裁剪面部来计算边界框。但是当我通过mediapipe运行裁剪后的图像时,它没有检测到...

回答 1 投票 0

将图像上的标题(文本)裁剪到特定边框(按颜色)

如何沿着下部红色背景的边框从图像中剪切标题(示例如下)?我正在计划一个批处理过程,即使用数百张具有不同标题的图像(都带有

回答 1 投票 0

使用 R 中的 shapefile 裁剪光栅文件

我有一个具有以下属性的光栅文件: rstack_ET[[1]] # 堆叠栅格的第一层 类:光栅层 尺寸:334、733、244822(nrow、ncol、ncell) 分辨率:409,...

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使用 python opencv 绕任意点旋转后将图像裁剪到新的四个角

如何绕图像中心旋转有很多答案,但如何绕原始图像中的任意点旋转并在旋转后将新的旋转图像裁剪到新的四个角...

回答 1 投票 0

使用指定边界裁剪非常大的适合文件

我有一个大的适合文件(超过 30,000 x 30,000)像素。 IRAF 无法处理这种尺寸的图像。如何裁剪这种大小的文件,同时保留正确的标头信息,就像 IRAF 在使用时所做的那样...

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使用flutter中的容器位置裁剪图像

在这段代码中,它工作得很好。但我必须改变一些。 在这段代码中,一个容器固定位置,并在这个容器中添加一张图像。以及 1 个可移动容器和 1 个裁剪按钮。 但当

回答 1 投票 0

如何在flutter中不使用任何包的情况下裁剪资源图像

我有一个资产图像,在这个图像上有一个容器,当单击保存按钮时我必须裁剪图像并将裁剪图像显示到下一个屏幕。我尝试这段代码,但是当单击“保存”按钮时显示错误。嗬...

回答 1 投票 0

如何使用C将BMP图像裁剪成两半

我正在编写一个程序,读取 BMP 文件,然后输出相同的 BMP 文件,但裁剪成两半。我通过简单地将 bmp 高度除以两半来完成此操作,结果是 t 的上半部分...

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需要帮助解决Python中裁剪图像的错误

我是Python新手,为了做作业,我编写了一个应该裁剪图像的函数。 当我尝试运行代码时,您会收到一个错误,该错误指向我的代码中甚至找不到的行。 错误是 哦...

回答 1 投票 0

在批处理脚本中解析 ffmpeg 的cropDetect 值时遇到问题

我正在尝试编写这个脚本,它可以在目录中查找视频文件,自动删除黑条并转码为 x265... @回声关闭 setlocal启用延迟扩展 REM 循环遍历所有

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如何在 Maui.Graphics 中绘制图像的一部分

在MAUI.GraphicsView的IDrawable Drawable属性中,我想绘制图像的一部分。这是原始图像的子矩形。 问题:我找不到方法,也无法裁剪 IImage 返回...

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裁剪图像opencv python

请帮我裁剪这张图片。 我需要将下面的图像分割成两个图像来比较它们,但我想以这样的方式剪切它们,使两个裁剪后的图像具有相同的大小并删除 e...

回答 3 投票 0

VSTO 插件中的裁剪效果,如裁剪填充

我使用此代码在 VSTO 插件中获得裁剪效果,例如裁剪填充,但设置cropleft或bottom会给出值超出范围的异常,这是我的代码 尝试 { // 获取活动演示...

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ImageDatagenerator 中的自定义裁剪功能

我需要围绕中心点 (x,y) 裁剪一个正方形,我尝试在下面创建自定义函数。 从 PIL 导入图像 def Crop_Image(图像): 裁剪尺寸 = 224 裁剪长度 = 裁剪尺寸/2 ...

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如何在 iOS 中将一个视频叠加到另一个视频上?

我正在尝试在 iOS 中将已拍摄的视频裁剪成圆圈。我该怎么做呢?我知道如何使用 AVCaptureSession 做到这一点,但我不知道传递已经拍摄的视频...

回答 2 投票 0

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