我正在尝试在 Cyclone IV FPGA (EP4CE22) 上使用 VHDL 实现乒乓球游戏,并使用 ModelSim 作为我的模拟工具。我已经实现了基本的游戏逻辑,但我面临着 显示未正确更新的问题。
*这是我的 VHDL 代码:
library IEEE;
use IEEE.STD_LOGIC_1164.ALL;
use IEEE.STD_LOGIC_ARITH.ALL;
use IEEE.STD_LOGIC_UNSIGNED.ALL;
-- entity start
entity PingPongGame is
Port ( clk : in STD_LOGIC;
reset : in STD_LOGIC;
vga_hsync : out STD_LOGIC;
vga_vsync : out STD_LOGIC;
vga_red, vga_green, vga_blue : out STD_LOGIC_VECTOR(7 downto 0);
paddle_up, paddle_down : in STD_LOGIC);
end PingPongGame;
-- entity end
--architecture start
architecture Behavioral of PingPongGame is
signal h_counter : integer range 0 to 799 := 0;
signal v_counter : integer range 0 to 524 := 0;
signal row, col : integer range 0 to 639 := 0;
signal ball_x, ball_y, paddle_y : integer range 0 to 479 := 0;
signal ball_x_velocity, ball_y_velocity : integer := 1;
signal ball_color, paddle_color, background_color : STD_LOGIC_VECTOR(7 downto 0);
signal ball_visible, paddle_visible : STD_LOGIC := '0';
begin
-- VGA timing process
VGA_TIMING: process (clk, reset)
begin
if reset = '1' then
h_counter <= 0;
v_counter <= 0;
row <= 0;
col <= 0;
elsif rising_edge(clk) then
if h_counter < 799 then
h_counter <= h_counter + 1;
else
h_counter <= 0;
if v_counter < 524 then
v_counter <= v_counter + 1;
else
v_counter <= 0;
end if;
end if;
end if;
end process;
-- Synchronize VGA signals
vga_hsync <= '1' when (h_counter < 96) else '0';
vga_vsync <= '1' when (v_counter < 2) else '0';
-- Calculate row and col positions
row <= v_counter - 2;
col <= h_counter - 96;
-- Ball, paddle, and background colors
ball_color <= "11110000"; -- Example color for the ball (adjust as needed)
paddle_color <= "00001111"; -- Example color for the paddle (adjust as needed)
background_color <= "00000000"; -- Example background color (adjust as needed)
-- Game logic for ball movement and collision detection
process (clk)
begin
if rising_edge(clk) then
if row = ball_y and col = ball_x then
ball_visible <= '1';
else
ball_visible <= '0';
end if;
if row >= paddle_y and row < paddle_y + 32 and col = 10 then
paddle_visible <= '1';
else
paddle_visible <= '0';
end if;
if ball_visible = '1' then
ball_x <= ball_x + ball_x_velocity;
ball_y <= ball_y + ball_y_velocity;
-- Collision detection with top and bottom boundaries
if ball_y <= 0 or ball_y >= 472 then
ball_y_velocity <= -ball_y_velocity; -- Reverse vertical velocity
end if;
-- Collision detection with paddle
if col = 10 and paddle_visible = '1' then
ball_x_velocity <= -ball_x_velocity; -- Reverse horizontal velocity
end if;
-- Scoring logic (ball goes out of bounds)
if ball_x <= 0 or ball_x >= 632 then
ball_x <= 320;
ball_y <= 240;
ball_x_velocity <= 1; -- Reset velocity
ball_y_velocity <= 1; -- Reset velocity
end if;
end if;
-- Paddle control
if paddle_up = '1' and paddle_y > 0 then
paddle_y <= paddle_y - 1;
elsif paddle_down = '1' and paddle_y < 448 then
paddle_y <= paddle_y + 1;
end if;
end if;
end process;
-- Output VGA colors based on game logic
process (ball_visible, paddle_visible)
begin
if ball_visible = '1' then
vga_red <= ball_color;
vga_green <= ball_color;
vga_blue <= ball_color;
elsif paddle_visible = '1' then
vga_red <= paddle_color;
vga_green <= paddle_color;
vga_blue <= paddle_color;
else
vga_red <= background_color;
vga_green <= background_color;
vga_blue <= background_color;
end if;
end process;
end Behavioral;
--architecture end
我面临的问题是球和桨没有在显示屏上正确更新其位置。它们似乎被卡住或闪烁。我怀疑更新显示的时间或方式可能存在问题。
我尝试过的:
更新:问题已解决
使用 ModelSim 在 Cyclone IV FPGA (EP4CE22) 上进行乒乓球游戏时显示无法正确更新的问题已成功解决。经过彻底排查和排查后,我发现问题与 FPGA 配置和 ModelSim 仿真有关,而不是 VHDL 代码本身。
问题已解决
使用 ModelSim 在 Cyclone IV FPGA (EP4CE22) 上进行乒乓球游戏时显示无法正确更新的问题已成功解决。经过彻底的调查和排查,我发现问题与 FPGA 配置和 ModelSim 仿真有关,而不是 VHDL 代码本身。